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Mistral Sound files (W.I.P)

Warning: BETA content

This file is marked as "BETA" which means that the contents might be unfinished, outdated or incompatible with the most recent version of Source Filmmaker.


I managed to extract and label ALL of the Mistral sound files from MGR:R

What's the catch?

They don't play in SFM(stupid fu@@@@@ sh@@ bits and Hz),so you'll have to add them in Movie Maker or somethin'

Why are you releasing the sound files if they don't play in SFM?

So that you know that I managed to rip 'em from MGR and maybe figure out why they don't play in SFM...

..and so Ganon can start working on the goddamn' NSFW model.



Nude Mistral soon. (not soon):mike:

Ganonmaster posted 3 years, 8 months ago

nice work

waredati posted 3 years, 8 months ago



SirSwaggington posted 3 years, 8 months ago


I don't claim to be any kind of sound expert, but the sampling rate needs to be changed to 44100Hz to work in SFM. I just converted and tested that on a grunt sound and it worked immediately.

Munamauno posted 3 years, 8 months ago


@Munamauno You're right. If anyone wants to (I don't feel like it) you can use Audacity (a free program) to open all the sound files, then change the "project sampling rate" to 44100Hz and then save them all again, and they should work in SFM.

MikeyMack posted 3 years, 8 months ago


Guess I'll try to convert them all(got nothing else to do) and see if they work,if they do then I'll post them here again.

SirSwaggington posted 3 years, 8 months ago


Just converted one file to 16 bit PCM and 44100 Hz,still doesn't play in SFM. . . . . . Fuck it.

SirSwaggington posted 3 years, 8 months ago


I find mp3 works well. Then again, I also can't render any mass effect mods with holograms, so it might just be me.

akula417a1 posted 3 years, 8 months ago


Does play in SFM

whiteblood17 posted 3 years, 4 months ago

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