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Honoka (DOA 5)

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This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.



  • Source : Dead or Alive 5 Last Round

Full resolution screenshots

Features & versions

  • Bones named under Valve convention
  • Rig script included
  • Animation groups improved (Types included : default SFM, XNA, Erogenous, and a few custom for Honoka)
  • 2 skins
  • 7 bodygroups (glasses, hairs, pubic hairs, vagina, shoes, suit, scarf)
  • 1 flex, to make nipples flat if you use the suit.
  • Jigglebones for breast and butt.
  • v1.0 : first release
  • v1.1 : fix a hole on the butt + better vagina deformation

Usage & credits

  • Made with the courtesy of SFMLab :
  • Also with the help of DigitalEro :
  • You can use/mod/redistribute the model whatever you want. At least credit me for my work.
  • Fharen-Fritz for the original model
  • sspd077 for the port.
  • Thanks Team Ninja for DOA !


  • Scarf is a bit tricky to pose, maybe I'll improve it later.
  • If you use the suit, you must switch off the vagina bodygroup and turn nipplesflat flex to max.
  • The suit have clipping issues, I need to rework that.
  • Some bugs still there, I'll correct them.

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My other SFMLab releases :



photonthehedgehog : probably not, was bored by failing to fix weights on them, takes forever for me. stuffedbutter : animate them like any other bone, by right-clicking the model's animation set > utilities > bake procedural bones ([source](

nightboy posted 3 years, 5 months ago

You could add slider flex to visage instead of the bones (not convenient with bones)

Bisaciers posted 2 years, 11 months ago


Bones are not convenient but more efficient than flex. You can be more creative if you're up to take the time to do it ;)

nightboy posted 2 years, 10 months ago

I seem to have encountered a problem. I never get the model, after extracting the files to the Usermod folder. Is there something I got to do? Can you add instructions on where everything goes? Because after extraction, the default postions of everything doesn't load the model.

TheMedievalAnimator posted 1 year, 4 months ago

how do i get the animations to work on this model?

Deleted posted 1 year, 4 months ago

thank u

anaban_lg posted 4 months, 1 week ago

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