This file is marked as "BETA" which means that the contents might be unfinished, outdated or incompatible with the most recent version of Source Filmmaker.
Skarlet is a warrior created by Shao Kahn using sorcery and the blood of countless warriors, only to be released by Shao Kahn as a last resort. Her sole purpose is to discover Quan Chi's true reason for attending the Mortal Kombat tournament. Skarlet uses kodachi swords and kunai knives as well as her power to turn into, and absorb the blood of her prey.
Well, I think I’ve done all what I can to make this port, and now I think she’s working enough to be shared.
I think you can do this with the current tools out there, but I though it would be helpful to have them in the IK Rig to find them easily.
I’ve also though it was a good idea to add the arm and leg twists to the rig since she had those bones on her armature anyway.
This also needs a custom sfm_defaultanimationgroups which I’ve also included. Please make sure to backup your current animgroups, without them, none of the eyelid bones will appear.
I've made more modifications to her hair mesh. For those interested, these are some comparing pictures.
So yeah. This is my third model port ever, but this is the first one I’ve actually put a lot of effort on. English isn’t my first language and I’m pretty much new to all this Blender stuff, so I hope you can understand what I just wrote and I also hope the model works properly, because most likely if there’s a huge issue I won’t be able to fix it… I mean, I don’t even know what an UV map is… So if you guys fix something, may I ask if it’s too much if you can share it?
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