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Skyrim Male Animations (For Puppeting)


Description

Click here for YouTube video of some puppeted animations

Ported some animations from Skyrim for the male (around 70 animations), and adapted my puppeteer script to allow for puppeting Skyrim Male animations onto character using the Valve Biped (rig_biped_simple) or GoOR's flavor of ME3 ports (rig_biped_masseffect).

From the "contents" file:

  • Puppeteer scripts

    • Valve Biped (rig_biped_simple)
    • GoOR's Mass Effect (rig_biped_masseffect)
  • Skyrim Male animations model

    • 23 idle animations
    • 4 applaud animations
    • Blessing enter/exit/loop
    • 4 Bumped / pushed animations
    • Cower enter / leave
    • 3 dance animations
    • Drunk idle / walk
    • 2 jump animations
    • Laugh animation
    • Lay down enter / exit
    • Lean back enter / exit
    • Lean on shoulder animation
    • Look far animation
    • Point close animation
    • 2 Point far animations
    • Swat fly animation
    • 4 swim animations
    • Door-banging animation
    • Cheer & drinking animations
    • Walk forward / backward
    • Run forward / backward
    • Sprint forward
    • Warm hands / arms animation
    • Wave & wave-over animations

VIDEO ON HOW TO PUPPET

Click here for video explaining how to puppet.

HOW TO PUPPET:

1.) Spawn the model you want to puppet animations onto. This model shall be referred to as the PUPPET.

2.) Spawn the model whose animations you want to puppet from. This model shall be referred to as the HOST.

3.) Copy the Transform samples of the PUPPET and paste them onto the HOST.

4.) Apply scale transforms to the Transform of the HOST such that they are roughly the same scale as the PUPPET. Matching shoulders is generally a good indicator.

5.) WITHOUT APPLYING AN IK RIG, Pose the PUPPET to fit the HOST as closely as possible.

6.) Once done posing, rename the HOST to have the same EXACT name as the PUPPET, but with "Host" at the end.

Example:

PUPPET: Elizabeth_Curvy1
HOST: aria1

->

PUPPET: Elizabeth_Curvy1
HOST: Elizabeth_Curvy1Host

7.) Right-click the PUPPET and apply the appropriate puppeteer script.

8.) Hide the HOST in SFM

9.) Right-click the HOST, Import Sequence. Play the animation you wish to puppet.

10.) Congratulations you've successfully puppeted an animation.



Comments

RyuuKaji

Is there some reason why models with bones named like "bip_head" and "bip_hand_R" don't work with the puppet script? I tried typing in the bone names into the script, but even then, the puppet doesn't move.

RyuuKaji posted 2 years, 2 months ago

MaestroShiranui

Bro the only one way than i can made than this works 100% excellent for ME, was lock all the members with the puppet legs, arms, head, pelvis, thats will be perfect and work exactly bro, check it out

MaestroShiranui posted 2 years, 2 months ago

why cant the model have valve.biped bones? can you make the model have it please?

An0nymooose posted 1 year, 10 months ago

MrSpecialjonny

How do you even use this properly

MrSpecialjonny posted 1 year, 10 months ago

Svide

So the models you want to puppet HAVE to ethir be your models or valve models?

Svide posted 1 year, 9 months ago

LordAardvark

Or you make a Puppet script for whatever models you want. It's not too difficult.

LordAardvark posted 1 year, 9 months ago

Penguinchao

I can confirm that the scripts work for copying any animations based on the Skyrim skeleton. Just did this using Daedric Armory's Animations and Elizabeth ![Elizabeth with Skyrim Animations](http://imgur.com/a/W6S9F.gif "enter image title here")

Penguinchao posted 1 year, 9 months ago

Penguinchao

Derp http://imgur.com/a/W6S9F

Penguinchao posted 1 year, 9 months ago


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