No items are available. Maybe upload some stuff?
@Midyin I would have to recompile the model to add these textures as skin groups, and since CreepyChimera had a pretty adamant stance on redistributing his models, I'd rather not. About the instructions though... My fault there. I didn't realize SFMLab doesn't allow line breaks in comments, so a lot of the steps are unintentionally run-on sentences. To put it as simply as possible, you have to add these in through override materials. There's plenty of resources available on Youtube, tumblr, the Source Filmmaker community page on Steam, and others that can show you how to do that.
Slenjix, The model these textures are for uses skingroups to change eye color. Right-click the model in the Animation Set Editor > Set Skin to change the eyes. Most other models use bodygroups for swapping specific parts, though.
Akko's models are 100% scratch-made, as far as I'm aware.
There's probably a better guide for this out there, but $basetexture and $bumpmap need to be added as string attributes. $color can be added as a color attribute for the color picker tool, or as a vector3 attribute for R/G/B. If you're having trouble loading the textures, make sure the path is correct. It helps to have them in the same folder as the original textures. This image should explain it a little more bluntly >
Whoops, I made a typo, bs_free_monastery.bsp. That is the filename of the map, not an address. It's available in the free Blade Symphony DLC through Steam.
bs_fee_monastery_sfm from the official Blade Symphony Content Pack, assuming you mean the one in the thumbnail. The bottom image is one from nightboy's Dear Esther ports, and the rest are scenebuilds.
These are awesome, I was just thinking a few weeks ago how there's so few good options for ground textures. Definitely going to be using these at some point.
Updated the description with a link to the model you need, as well as links to the credited authors.