Final call to arms against Article 13

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Recent comments



I use Crowbar to compile

MysticBalogna posted 1 week, 4 days ago to Helen Parr (Incredibles)

so, I don't know if you used Blender to create this model, but i figured out how to make higher poly counts compile - when you go to export, crank the "Threshold" thing near the export widget to 1.0, I've found that works after importing and upping the model's polycount.

MysticBalogna posted 1 week, 4 days ago to Helen Parr (Incredibles)

my mistake for the accusation. I just thought it was the same model that was uploaded at an earlier point, and this one was made with the misunderstanding that the model wasn't already here.


all the slooty models and then we get shit like this. I'm glad I'm here.

MysticBalogna posted 2 weeks, 2 days ago to Monopoly Board

dude someone already posted this model to SFMlab


but damn you cut the polycount in half. (presses subdivide in blender)

MysticBalogna posted 1 month ago to Helen Parr (Incredibles)

thank you for making the body all 1 piece instead of having 2 seperate parts with a point that makes getting bigger boobs to look like aggrivating.

MysticBalogna posted 1 month ago to Helen Parr (Incredibles)

yeah that didn't work

MysticBalogna posted 1 month, 3 weeks ago to Helen Parr (Incredibles)

so, I'm trying a method of getting it to work by including a $include line in the QC. appearently someone tried that and got it to work

MysticBalogna posted 1 month, 3 weeks ago to Helen Parr (Incredibles)

nevermind I think I figured it out

MysticBalogna posted 1 month, 3 weeks ago to Helen Parr (Incredibles)