I find it funny how the t-pose in Call of Duty has been the same since the very beginning.
I've tried porting models over w/ the anims ripped from games. Was wondering if you could tell me how you scaled the models properly and kept the anims from getting completely offset? Anytime I apply scale in blender it goes wonky.
Should be fixed now.
I've had 3 people tell me the textures are missing on the belt, but at the same time have had people tell me it's fine. I'll look at the zip and make sure I got everything in there.
They have an FA...and a pony diaper kink...
@Bravo, I misread the situation, apologies - They *were* ripped from CoD4, yes, the backdrop was the Coup - they were just random civilians shown being executed and interrogated, but they were only present for that one mission. A couple even reappear in MW2 after the SSDD mission when you're riding in the humvees, but only for a second.
I dunno if you're kidding at this point or not. The standard soldiers and main characters looked fine, but in the event you're actually being serious https://steamuserimages-a.akamaihd.net/ugc/933803870798025128/39B5AD15F28CE11DF40CE646F3FC70DD5AF63EB5/ there's a screenshot I took
Also, Bravo, I don't know what you're talking about because I pulled these STRAIGHT out of CoD4?
I had my own reasons for bringing them over, I just felt like sharing, why're y'all so a n g e r y about it