@Harbringer. I kinda disagree... at least partially. I can understand skipping 2. But 1 is a "must". (still, granted, 3 is the best one)
I'm truly sorry, but i quit porting models some months ago, and i even deleted all my plugins un purpose to not be able to "come back" to porting again. I want to avoid it as much as i can since i don't want to "give in to the temptation". Still, even if willing to do it, i don't use Garry's mod, so i wouldn't be able to test it.
@AngryPocketPyro, @Mitchel-256, because SFM is well known for its abundance of anime-like models and you're tired of them, unlike, say, MMD, right? Want new models? Make/port them yourself. The nerve of some people...
One year indeed... unfortunately i did "quit" SFM. Now i only animate from time to time if i feel like it, at my own pace, and stopped porting models, since i had to "waste" a lot of time. I deleted all my plugins for blender on purpose to force myself to not port again, which i guess eventually will come back to bit at my hand if i ever find a MMD model that i trully want to use... xD
@Kladenstein182, yeah, it seems there is some clipping that needs to be adjusted manually
A quick way: 1)load hhchan, 2)load the clothes, 3)on the model list, drag hhchan toward the clothes. Then click the clothes model and move the "Zero" slider to the max. 4)open the unknown group on the clothes model, select all of them without a "lock" icon, and then move the slider "Default" to max.
Thanks for fixing the weights. I did some tests and now it works fine :3
Thank you! :3
Nope, sorry, i did quit porting models some months ago ><
Uhm, i'm not sure if there is an issue with her shirt, around her neck. it seems certain parts are not moving when you pose the spine: https://imgur.com/XNc4eR9