There is bodygroup just for her shoes, just set lowerbody bodygroup to none and set shoes to the other option. I also noticed most flexes are slightly meessing up connection point on her neck, I will clean that up when I work on the model again.
Also for the model requests, I think there is enough versions of Harley, better than the one from the game, same for Selina and Batman. I did Tiffany because there was none rule34 content of her and I wanted to change that.
I just uploaded new improved version of the model. I noticed eyelids bones were missing so I added them and it is now possible to move eyelids with them. I also fixed weight-painting a bit on backpack and few other minor improvements. This new version will break any other session you created with the model, so be sure to finish any project with it first.
@YserLame I used textures from Clem model for the body and modified them to match the skin of Tiffany from the game, also adjusted parts of it for blending purposes and reworked a few other things on them. Head and clothing textures are from the game with modified head texture.
Oh, you will, trust me. As I stated, weight painting and rigging on some of the clothes (mainly dresses) is messed up quite a bit. That is why there are also the clothed vatiants packed with the nude model. The nude body itself should work fine though.
Hmm...now I know whal I´ll be animating tommorow. Thank you !
I just uploaded new version which supports basic material overrides, forgot to add them into VMTs in the first version.
Extraction tools are not avalible at the moment as far as I know, so not yet. I could propably try to modify existing tools as Telltale never update their shit, so it shouldn´t be that hard. Not gonna do it now though as I believe once full season will be released the tools will be developed too by someone else.