My bad I forgot about that, I added a flex called ClothingHide that will do it now
you could at least have done something useful and put the nsfw version in gmod, reuploading gmod workshop files to a site called SFM lab is real retarded sir
If you hold shift when selecting bones you can rotate them globally instead of locally, give that a try, beyond that I don't know what issue you're describing.
Not sure what you mean, with the rig loaded, rig_hip moves the lower body like its supposed to.
Sorry forgot to undefine one of the old bones from the rig, here this will work:
@downjonsie The ponytail has a new mesh/rig so that will break, everything else should be okay though.
@MissSonicBoom If you use my control groups file you can easily see the new flexes in the Face and Lewd groups in the animation set editor, see changelog for other changes you may want to check out
Submission updated, lots of new stuff. Source/textures now included. Final update.
@ImAshamedOfMyself I goofed up the names for those flexes in the original release, I used hyphens in the names because I figured since they weren't real stereo flexes SFM wouldn't assign them to a stereo slider regardless of the names. I was wrong about this and simply giving them underscores like real stereo flexes makes it work with SFM's stereo sliders. Basically before they were individual flexes labeled left-Flex right-Flex, now they are just like all the other stereo flexes where it is just the flex name by itself and you adjust the left/right intensity in the animation set editor. SFM is probably still seeing those old flex names in the scene, and they no longer correspond to actual shapes on the model. Look for the new flex names BreastPress and BreastExpose, they are probably under Unknown if you had the previous ones grouped right.
@Jaw My whole reasoning behind not including them was that I don't consider this submission an alternate release location, I am only uploading the files here that are necessary for you people to do what you do, its purely supplementary to the original release on workshop, additionally I assumed anyone using an advanced animation program like SFM would have the basic levels of intelligence required to read gigantic letters at the top of a page and press a button, and if they wanted to isolate the textures, I figured they'd know its as simple as opening up the workshop folder and pasting the materials into the usermod folder. I am honestly stunned at how ass blasted people are over this, I really did not think it was that big of a deal.
lmao what are you even doing downloading this if you dont have steam
Yeah but in this case its only materials being pulled from workshop, your scene can't break if the model file isn't being affected
@jaw They're left out because they are the exact same files, its not *some*, its literally all of them, subbing to the workshop version also gets you the subd hair
If I have to update something you get it automatically on workshop, pointless to put them in this submission when all you need is a separate model compile