No items are available. Maybe upload some stuff?
@ScoutsSFM - how hard is it to update the body/face model with the most recent Momiji model you put out? I only ask because this outfit is a really useful one to have, but this model doesn't have the flexes that the newer ones have.
@mark2580 I did have a little look ahead of time, but I couldn't easily see the texture. Is that because it's genuinely something like a 16x16 image of a solid colour?
Anyway, it's genuinely exciting when you produce a new environment. Thanks for the work you do.
Amazing work, as always.
Is there an easy way to recolour the ship in SFM, like you've managed with GMod? Also there are a few models that exhibit transparent ambient occlusion, but nothing major.
@LordAardvark will we ever see bodymorph support with these outfits or would that be a ridiculous amount of work?
Agreed, the scaling should be addressed if possible.
Will be extremely pleased if/when bodymorphing gets applied to outfits, but in the meantime I'm content with bone scaling and baking procedural bones. Thanks for the models, quality stuff.
I'm getting an odd problem where the model is getting illuminated on the reverse side i.e. light hits from the left but the right side is lit, not the left side. Any ideas why this kind of thing is happening?
I have no idea of the amount of work that goes into these sorts of things but it seems fairly remarkable that you're capable of doing all the work on these ports yourself, time permitting obviously. Thanks for the clarification - I look forward to the increased options that future outfits allow. Personally, I'd really like to see more "civilian" outfits in general, but I imagine being quite anomalous in that regard!
Thanks again for the models, having all these options is just fantastic.
Hi LA, will adding flexes such as small_boobs to fantasy outfits feature in your current pipeline? I'm hugely grateful that you added them to the models post-release.
Also I'm curious to know whether the weight-painting with regards to jaw movement (flex and/or bones) are your own or part of the Daz body? I find it incredibly odd that the jaw corners do not move at all.
These GTA maps are so incredibly useful. Thanks for sharing these mark; such quality work.