Corporal Green [Quartermaster] (Call of Duty: WWII)

Chloe Frazer (Uncharted: The Lost Legacy)

Aloy (Horizon Zero Dawn)

Jodie Holmes [Asylum] (Beyond Two Souls)

Jodie Holmes (Beyond Two Souls)

Elena Fisher (Uncharted 3: Drake's Deception)

Chloe Frazer [London] (Uncharted 3: Drake's Deception)


Recent comments



madruguinhatk13

@Artuurs I've seen some dumb people on the internet, but I feel like you're on another level of retardness. You're literally having a mental breakdown over someone releasing a model that you won't even use. So what if I release 3 models of the same character? I really don't give a shit about what you think, I'll release whatever I want, if you don't like it, just ignore it then. I wish this website had a block feature, so I guess I'll just stop replying to you, because I feel like I'm losing IQ points by having an argument with you. There's a reason why you don't have any friends IRL, and all you do is complain from your mom's basement. Seriously, go seek some help, I fear for your mental health.


madruguinhatk13

@Artuurs You were being sarcastic with the "cant wait for the fourth one am i right :D", and don't say shit that you don't know, I've ported the Elena model months ago, but never RELEASED it because it isn't finished, and I don't feel like finishing it. I do this for free, so I'll release whatever model I feel like releasing. Also, thanks for proving my point that you're just a whiny cunt, you don't even use SFM, you're here just to complain.


madruguinhatk13

@Artuurs Man, do you do anything other than complain in this website? Seriously, you being a whiny cunt just makes me not ever want to release the Elena model, so congrats if that's what you were trying to do


madruguinhatk13

@sfmfuntime It uses rig_biped_simple


madruguinhatk13

@BackupHero No, I don't do commissions. All the models I've released I did it for free, as a hobby, so I only do models that I'm interested in


madruguinhatk13

@Yomaaan No, I can't, no one has extracted the model and I'm also not interested in it


madruguinhatk13

I don't feel like reuploading another 60MB just to fix such small error that you can't even notice if you use the rig, so just download from here and replace the models folder if you want to: https://www20.zippyshare.com/v/kYiUTJfn/file.html


madruguinhatk13

@MIXALOT I just noticed, while renaming all the bones manually I forgot about the first "V" in "Valve" on the left arm, that's why it doesn't show properly if you're not using the rig, I'll fix it soon


madruguinhatk13

Adding a spine bone was easier than I thought... I noticed that the "head neck adj" is hidden under "Body" when applied the rig, so use that if it's neccesary to twist the neck. I think I know what the neck issue was, I tried to smooth out the weight paint on the neck/head, but it's difficult because it doesn't break on Blender as easily as it breaks on SFM, so I don't know if it is an issue with weight, or a SFM issue/limitation.


madruguinhatk13

@natsuki64 I didn't port this directly from the luxox model, it was ported from XNA, where most of the time it comes with the right textures assigned. But generally, when porting a model, you would know that the most important textures are diffuse, normal and if possibly, spec maps. I just grab those, put in a separated folder and then just assign the diffuses on blender to see if it's correct. Wrinkles is used with dmx models, with $stretch and $compress, but I haven't tried learning a more complex format like dmx.