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Recent comments



pbowde02

Great first go. Some things that jump out from first loading is scale, she is too big which brings difficulty's when rigging is concerned. Second is having a rigged model, meaning the lines between the bones and their relationship eg leg to the nee. Keep learning and improving. Great start.

pbowde02 posted 2 months ago to Dina

pbowde02

Thank you Isach, to a scene builder this is like candy to ad to my 1000's of other useful items that may make my scene look fantastic.

pbowde02 posted 7 months ago to Furniture pack

pbowde02

Ok forget the not being able to move the model, "Im a effing noob" after a month using Daz3D. Forgot to take it off clip editor. Also the animation sequence moves with the model. Good Show MaskedSecrets.

pbowde02 posted 8 months ago to (Vindictus+LoL) Ahri (Lynn)

pbowde02

MaskedSecrets it looks good mate but as a scene I find it locked into its position and its animation sequence. I can change the map but can not reposition the character in the scene. Having a second new scene on the first frame without the animation and able to be moved to a new position may make this more versatile. Keep it coming.

pbowde02 posted 8 months ago to (Vindictus+LoL) Ahri (Lynn)

pbowde02

@simsan2002 This is a constructed scene, make sure you have all 3 models from the Links in the description installed as well as the elements and the material folder of this download, place them both in your \Steam\steamapps\common\SourceFilmmaker\game\usermod folder and merge. Start Source Filmmaker and when it asks to start New Session go down to the Open Session and click the open button. In the elements>Ahri The Nine Tailed Fox (Lynn) folder open the Ahri.dmx file. This will open Map and models, after loading change map to your liking.

pbowde02 posted 8 months ago to (Vindictus+LoL) Ahri (Lynn)

pbowde02

These are great, all have different flexes for parts that I have never seen on a model of this type. bending of the shaft was smooth and moving of the bones to increase length had no problems. Use of VMT commands bool>$phong int>$phongexponent and float>$phongboost in the material override worked great for giving them the wet and shinny look. Yes the human dicks look unnatural but they work well with the others in this pack because of those slight unnatural or over the top differences from a normal cock. Would a creator make this pack of models then to make a normal run of the mill human cock.

pbowde02 posted 9 months ago to Akko Arcade dinkies

pbowde02

@sfmpov Autorigger when you first open will wrongly connect toe bones with the anus bone. you need to change that to one of the actual toe bones but it will still have problems with all the toes but it fixes the tights problem. good luck.

pbowde02 posted 10 months ago to [Sfm/Gmod] Nude Femscout

pbowde02

Reading the Welcome to SFMLab on the main page will answer your question.

pbowde02 posted 10 months, 1 week ago to Nude Chloe Frazer (Uncharted: The Lost Legacy)

pbowde02

Those are some epic nipples, the flexes work great and all those options gives it versatility. thank you for your hard work zeton.

pbowde02 posted 10 months, 1 week ago to [Sfm/Gmod] Nude Femscout

pbowde02

Yes you can take the excess hair off, but there is no full head of hair for when you remove the hat (headgear) and the excess hair. Thankyou BlueRose for your post but I Might just get a hair model from LordAardvarks models or anyone's that has the hair as a separate model and see what it looks like.

pbowde02 posted 10 months, 1 week ago to [Sfm/Gmod] Nude Femscout