SR4 - Crew Deck

Elysium

Prop Request Week 1 Release

Aria T'Loak Suit Model

Samara Suit Model


Recent comments



Vitezislav

@MadameKat There is a fully nude skin texture in the folder that you can use by adding Material Override to the character.

Vitezislav posted 1 month, 4 weeks ago to Harley Quinn Injustice 2

Vitezislav

@Serum when I get some time to do it. Currently working on a commission and another model. I doubt I will be able to do it within a month.

Vitezislav posted 4 months, 1 week ago to Miranda and Oriana Lawson

Vitezislav

@Serum I could do that, just need to write all the QC files for it.

Vitezislav posted 4 months, 3 weeks ago to Miranda and Oriana Lawson

Vitezislav

@claudiodavid29 I use ZBrush/Maya/Substance Designer/Substance Painter/Photoshop/VTFEdit and Blender to make my models and textures. I make my own body models from scratch, add the head to it and make my own custom rigs in Maya. I do all the weight painting myself. I create the textures in Substance Designer/Painter and Photoshop.

Vitezislav posted 4 months, 3 weeks ago to Miranda and Oriana Lawson

Vitezislav

I am currently working on a non futa Harley Quinn from Injustice 2 with a custom body that I am making from scratch for her.

Vitezislav posted 4 months, 3 weeks ago to Harley Quinn - injustice 2 (Futa)

Vitezislav

@Serum I will see if I can fix it. Don't remember this happened in the beta release.

Vitezislav posted 4 months, 4 weeks ago to Miranda and Oriana Lawson

Vitezislav

You can use Femshep's Quarters if you want the space view. It fits under it with ease.

Vitezislav posted 1 year, 2 months ago to SR4 - Crew Deck

Vitezislav

Technically the SR3 is the one used in Mass Effect 3.

Vitezislav posted 1 year, 2 months ago to SR4 - Crew Deck

Vitezislav

Not every model has textures for every skin group, I added the option for people to add textures themselves.

Vitezislav posted 1 year, 11 months ago to Prop Request Week 2 Release

Vitezislav

I haven't encountered those issues yet with the props. However an easy fix is to drag the model into view using RootTransform and after that using other bones to move the model around and not touching RootTransform anymore. I do the same for rope models, since they always disappear.

Vitezislav posted 1 year, 11 months ago to Prop Request Week 2 Release