@ast12333 The anthro deathclaw model I've used is by RED_EYE. It's still a WIP, but you can ask him to try it out.
@Wow_Porn You can get the vulva model from here, completely free - https://www.patreon.com/posts/standalone-ghost-15392632
@FluffyCloud This is as NSFW as it'll get for this one. We tried getting a vagina modelled into the assaultron, but the way bethesda did the mesh for the model made it too messed up to make it look alright without decimating the textures, UV, and weights. Only other way would've been to completely redo the pelvis region from scratch, but a modeller I had help from wasn't feeling it and at that point it would've been better to redo the whole entire thing from scratch. So the easiest way we decided was to slap on the vulva model to the assaultron.
@BonedBill The butt is meant to be a rubbery material so it won't be solid metal, the thigh helper bones are for helping weights near the legs in extreme poses, and the crotch helper bones are for fixing clipping if the vulva model by AkkoArcade is used on the model.
@Atsuko Thanks! ^^
@Minitiv Oh, well I'm not ToxicCoat who ported her a year ago. But when I first saw their renders and animation of Altair, it made me want to use her in SFM. Since I liked the anime even if it mostly went under the radar. But I didn't have the skills back then for porting so I wasn't able to do much until early this year. And yeah she's definitely a pain to port with all the messed up bones, names, mesh pieces, etc. I had to get two other people to try and help with cleaning it up because it was way out of my level. Only thing that kept me from completely finishing my port was the hair which had weird issues with lighting in certain spots, and some missing parts on the back I deleted that I thought were doubles. Also seeing our models both in SFM, there doesn't seem to be too much of a difference besides naming, bodygroups, and materials. Which I think you did great on the mats, especially the metal bits where mine were bland in comparison. https://i.imgur.com/6HfklZL.png
Dang, and I was getting close to finishing my own port of her. You did a great job on yours and it looks to be better than mine from the previews.
@yoba There is no way to remove her shoes because the game model doesn't have a model for her feet, so she's permanently in high heels.
@NotBangalomee Don't really know what would be causing that. That issue never came across us during testing.
@Caboose1175 Ye, it's absolutely fine for commissions with this model.
@Caboose1175 The type of paywall content like exclusive animations, full quality images or animations, early access, and alt angles being locked from the public. Though WIPs being posted or having it be hosted on another site or sync through patreon as a platform for the public is alright.
And to add to the this. I'm okay with creators paywalling their content, but mostly when it's 100% their own content/assets. Sure you can argue with characters from other series being used, but that falls under parody and is up to the company behind that character to decide if they want to take action or not.
With 3d content like SFM, things get more grey with other people's assets and ports being used. With commissions it's less grey because someone else is paying a creator to use certain models to be animated or posed. While with paywalled content, the creator chooses the models on their own terms.
Now most models don't really have requests against that or that their modeller/porter don't care if their stuff is paywalled by another creator. But doing that to the few that request for their hard work to not be locked behind by someone else, when there's literally hundreds of other models that can be used for paywall that don't follow the same requests, is just not a nice thing to do.