@Hi_im_a_Weeaboo You're welcome. Enjoy the model.
@Der_Skeleton Birkin's GONNA GIVE IT TO YA!
@Hi_im_a_Weeaboo Do whatever you want with him.
FINALLY!!! Thank you, VAAKO!!
@shaokahn64 Well, I am still trying to understand how to merge my created bones into the xenoverse 2 mods' mesh. It might take a while, but I will there. I probably will post the first successful mod, but it will be in beta form.
@RaxTheBear Sorry I don't plan on porting Freddy models; in addition, I am not an expert in creating nude models. There are a lot of Fnaf models in the SFM workshop. You have a wonderful day now.
@sourcepornmaker21 What exactly did you fix on the model? The eyebrows or the eyes?
@noobsoldier538 The blender file is exactly what I need to examine your kefla; much is appreciated if you upload the blender file as well. Thank you. I am not familiar with the facegen button and I have never used that in porting the models. I also noticed that you didn't use any bump and specular maps on the model; maybe I need to exclude those when porting diego's models.
@Chrixtian87 Yes, same thing. Go to materials and locate the pvt folder. Take the kefla folder out it and leave it in the models folder. Erase the pvt folder since you won't be needing that. The texture should appear now.
@Chrixtian87 Yeah. I saw it on his .qc file; so that pathway is correct, but he put the .mdl file in the wrong folders. Change the folder name "pvt" to "ptejack". Then inside the ptejack folder, make a new folder and name it "creatures". Finally, put the kefla folder into the creatures folder and the model should show up.