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dong_jovi

I don't have the source files any more, and if I remember correctly, I used DMX instead of SMD while compiling, so decompiling would remove all flexes/sliders. There is a pregnant flex though, maybe a value around 0.3-0.5 would be close enough to what you are looking for.

dong_jovi posted 4 days, 15 hours ago to WoW Female Vulpera - Faye by ColonelYobo

dong_jovi

Tried it out myself, sliders do work, but you also have to set the hood via bodygroups to be on: 'Cape' (second one, with capital C) and then 'hood on'. Works with both cape models just fine.

dong_jovi posted 1 week ago to Rwby: Summer Rose NSFW

dong_jovi

@Amigosinvisibles I'm only aware of one NSFW model of Catherine, for XNALara, and that one would require a lot of work, especially with semi-broken textures (leg textures are broken AF, the rest, minus hands, seems to fit) So in a way I can understand why @Yinyama would rather focus on other ports, some models can be ported in about 2-4h to SFM, some in over 20h if you want to improve the model to be decent enough, and we all have limited time to work with...

dong_jovi posted 3 weeks, 5 days ago to One Punch-Man: Tatsumaki NSFW

dong_jovi

Even a lost cause can be a source of entertainment, but not this time, way too dense for any fun and jokes...


dong_jovi

Usually outfits are added as separate models because of bones or flex limits, but would it work if you do outfit as different model, but keep same flex names? Never tried it myself

dong_jovi posted 3 weeks, 6 days ago to One Punch-Man: Tatsumaki NSFW

dong_jovi

Thanks for the port, last NSFW Morrigan model was uploaded ages ago, and this one looks more detailed, and with full jigglebones setup. Now I just hope I still have the Felicia model where I added hair jigglebones after decompiling, and it could be... an interesting session :)

dong_jovi posted 3 weeks, 6 days ago to Morrigan Aensland

dong_jovi

Damn, he was banned again just before I could get some fun out of it. I really hope he's just some edgy kid who thinks trolling is fun, otherwise he is a lost cause. And generally speaking, people who can't write two sentences without relying on profanities, are not the brightest. Not to mention obvious logical loopholes, but understanding them requires logic, a skill most of us acquire in elementary school or kindergarten...


dong_jovi

People also made animations with WoW, even some hilarious ones, but that doesn't make it animation software. If you want to use your old argument of 'more people use it', well more people used MS Paint than Photoshop, or Windows movie maker than Sony Vegas, but it doesn't make it a better software for the task. And don't worry about how I waste my time, it's my time I waste, not yours, you already do a good job of wasting it by shitposting 24/7. And I'm pretty sure I've already seen some images of this model online, so at least some people found use for it. Once again: if you don't like a model, don't use it. If you find it ugly, feel free to make a better one, software for it is free (Blender), and there are plenty of good tutorials.


dong_jovi

Don't worry, I have no plans to port anything for GMod since I only used it for TTT and prop hunt, after all it's a sandbox game and not proper animation software.


dong_jovi

I know, don't feed the troll, but here is one tip, based on my personal experience: Don't like the choice of free models you get? Learn 3D modelling, git gud at it, and then you can literally do whatever you wish to see (even if it means no submissions here because of Nintendo banhammer :/ ). Porting from Blender to SFM or GMOD is easy with tutorials, assuming you actually give it a try, instead of complaining without giving constructive criticism...

dong_jovi posted 1 month ago to Nika Sharkeh Model