No items are available. Maybe upload some stuff?
I didn't complain about it being a GMod port, but on the same site, actual NSFW port exists, and this just links to workshop, so not even NSFW port to GMod, which at least some people would appreciate, I think.
You can find pretty much every outfit as a standalone download on LordAardvarks site, often with outfit loader scripts. I think "curvy" outfits should work for this model, from what I remember.
After applying the rig, rig_root seems to do nothing, spine bones work, and rootTransform without rig works. Maybe the rig is broken, but given the number of limbs, I am surprised it works in SFM at all.
20 to 30 sounds about right, but it still sucks when models from same person have different scale factor. No idea how big the demand for WoW SFM props is, but agreeing to one scale might be beneficial, if demand goes up, I think. Takes a second in Blender/whatever while porting, and might save some time for whoever uses it in SFM.
I mean, I get it. I got very intoxicated today, and expected some bad surprises. But this makes me think that uploading early WIP models that do work with SFM is a good idea. At least they would load and have bones for manual face posing, also this model already had NSFW port for SFM?!
I used liards goblin as scale reference for vulpera, since they are supposed to be similar, and just sticked to it. Just shows how ununified (if that's a word?) it is. And I have no idea what scale to use, but jigglebones break rescale, so I have to pick one :/
Just took a quick look at some ships, and I was relieved to see that the default scale is not too tiny like with many WoW SFM ports. Maybe some people can relate to the pain of guessing the right scale of every single prop just to make a scene with WoW props.
You can always use material override to pick any RGB colour, so that was never an issue with SFM for me. You can even replace textures with material override. And it sounds like either model or material paths are messed up, I hope that will be resolved soon. This has some potential, and you know what I mean.
I mostly focussed on making viewtarget work, and it kinda does. It's not perfect, but non-derpy results are possible. Also I lost source files, so it's unlikely I will fix this model anytime soon, new releases are more likely, and I kinda began working on some...
Last time I tried exporting female worgen, I got broken skeleton with wrong weight mapping, so it was unusable. For some reason it had bones for human and worgen form, and remaking a skeleton would mess up potential face posing. I guess older model viewer combined with pre-legion data worked better, since there are Worgen models on SFMLab, just not with the level of detail you'd want nowadays. There are some pretty good female NSFW WoW models out there, so my 2016 models aren't even worth being ported to SFM, but I kinda feel like trying male void elf for some diversity, so if I improve my texturing skills to make it ok, that's my next project.