@Ladiesman727 Not really. I'm working only with what the rippers get, and they have to rip without a skeleton because it's the only way to get models from Destiny. Sometimes people rig those models from scratch, but I haven't been overly impressed with what I've seen there. I was looking into porting Tess Everis, but her entire face UV map is fucked.
I would be all over Mara Sov, but nobody ripped her when she was still around (because every time you rip from Destiny 2 you get banned, and most people don't want to risk their accounts that have made it all the way to the Dreaming City just to rip Mara). Obviously it's not possible to rip Mara anymore ever since she NOPE'd the fuck out of the game. Still holding out hope for Petra Venj though.
Figured I'd update this with the Tre Kronor skin. I had to split the model into two to get the Tre Kronor skin in there, so it's now split into Rares and Epics.
@Pyrow The successor to OverTool, DataTool, has been out since that event basically. Since OW version 1.14.
@Kwarduk Fixed. Thanks for the report.
Alright so the toes are mostly fixed now. Read the poorly formatted changelog for the full fixes.
You will 100% have to respawn the model in any existing projects you have. Just copy-paste the samples over to the fresh spawn and it'll be fine.
Not sure what you mean with the breast issue. Flattening sounds like the jiggle bones acting up with scaling or something or else. As for the goes, you should have mentioned it was while using the fit flex lol, that's due to how flexes move the verts but maintain the rigging as if the verts we're still in their old position. That fit flex is one of the older ones so I probably didn't take that fully into consideration when moving the toes. I'll correct it later.
Here's a hotfix for the missing shoe materials.
@MajorIlyas the defaultanimaiongroups file determines how flexes and bones get sorted in the animation set editor. The shoes textures missing is me just being a retard. Fix incoming soon.
@Bipolar Junction Transistor Does the Augmented skin not serve this purpose for you? If you need it lighter, you could always try coloring it brighter in the VMT or material overrides.
@Nobob Could you provide me with a picture? I'm not seeing this behavior on my end in either 3DS MAX or SFM. The only thing I see wrong with the toe bones is them being in the wrong position in space (oops lol).