Uh nevermind. SHould've checked that workaround more thoroughly.
Locking Spine2 to blender_implicit is a workaround for the previously mentioned issue.
When rotating any spine there's some mesh that doesn't move with the rest of the body. Though I'm unsure if this is even supported anymore so.
@Der_Skeleton, I'm not sure but if you're loading it in GMOD it probably won't work right out the box. You may have to get someone else to port it to GMOD, otherwise it should load up fine in SFM. You'll need to light the model yourself or load the model in a map already lit.
@Der_Skeleton, It's a map model, not a .bsp map. Load it like a model and not a map, search 'Lorisor' it'll be with any other models I've ported.
There was, but I believe it was wiped in the Nintendo Purge awhile back.
That being said I have no idea how this got past the purge.
Streamlining animation workflow, likely simple animations/transitions.
should be able to just type 'Lorisor' in the search and find it.
looks like I won't have to port the rest of those dicks I had cause here they are. Couldn't get the textures from the blend file anyway.
Question though, how'd you get the tablet to stay at the hips?