I gave up on getting this upload to work. not only because i was not the one who made the nude model, but also because the nude model was not the best t could have been with borrowed assets from other nude models and some missing textures even from the original digitalero upload. and it was an annoying thing to work with, the nude succubus was made a lot shorter than her original model as you can see in the screenshots for some reason and she already was kind of a shorty in the game she came from.
So yeah, the nude model is kind of non-existent and you may be better off asking someone to make one who actually can do it competently. I am not one such person, and i am sorry for this upload. I would rather delete it and just upload the bodygrouped model from the game
IM NOT CRYING IT'S RAINING ALL RIGHT
This is a BABY
the fully grown form, however...
And i thought Cuphead was all sprite based
Is this a model straight from FighterZ or a Xenoverse model?
The thing about her shoes is, they are pretty much see-through as if it was a glass window and nothing behind it. IN THE GAME they looked a bit like metal, but its not like you get to oberserve her shoes that much because she is constantly moving and lots of effects gping off and attacks from players... i really cant tell if they look right like that or not.
Just Getting everything to her bodygrouped and her shoes. they are supposed to be some glass, but most of the time it just plainly looks like metal. also Neamhain needs a lot of phong and shinyness on herself because of her clothes and wings. but thats probably down to the AO.
From what i have heard AO can be enabled with the qc file, here is nothing else than trying that out. But it also confuses me that the model by default doesnt have AO, but in the game it is there with some nvidia graphic cards. But nexon isnt famous for being smart...
Okay im gonna try that as soon as i can. That still wouldnr fix the AO tho :/
And no, adding "$ambientocclusion 1" will not fix it, already tried it
It was just a suggestion. Anyway, now the decompiler thing. I did not decompile thos model for this upload. This is Neamhain with all the files from the game put into their respective folders, only the textures needed minor work because SFM doesnt know what to do with "Armor_Heroes" or something like that.
and if i had to decompile it, i would use crowbar (cuz MDLDecompiler didnt work at all for some reason). Her animations were decompiled that way and put out as dmx files in blender. when the new year begins i wanna start to learn how to write a QC file right, especially for complex models like this one. From what i read on the internet and saw in videos, that QC file is all i need to basically fix most of the issues with the model.