SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)
SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.
This is the Motion Tracker from Alien: Isolation. It includes two skingroups (on/off), and bodygroups or the number of dots and the top clip.
Individual buttons and toggles are rigged to bones, as are the dots.
The model also features procedural (jiggle) bones for the cable.
I had to take some liberties with things like the color of the device since Alien Isolation uses a vastly different shader system then source. Furthermore, I rebaked the texture maps at 2048x2048 to take better advantage of what I have available to work with. When ripping, I lost the on/off switch, so I remodeled a new one that (in my opinion) makes a little more sense on a piece of portable electronics. The ripping process also blasted the smoothing and custom normals the model had, so I did my best to recreate them.
Creative Assembly: Mesh, screen textures/decals
Lt_Commander: Rip (via ninjaripper), rebake, retexture, rigging, and release.
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