Support SFMLab on Patreon

Retro AR15 Pack


Description

Looking for a pack of tricked out, railed-up tactical AR15 variants? Then take your poor taste in firearms elsewhere, because this is a strictly rail-free zone.

This model pack contains ten oldschool AR15 variants with more bodygroups than anyone could ever possibly want, a bonemergeable M203 with bodygroups, and a set of bayonets with sheathes and magazine props to go with them.

Not only does this pack include some of the most well-known retro AR15 variants such as the M16A1, M16A2 and the XM177E2, but it also includes some really obscure, weird ones that either never made it past the prototype stage, or were just not used all that prominently, such as the Model 608 survival rifle, the M231 Firing Port Weapon, and the Model 605 'carbine'.

Full contents list:

Colt Model 604 rifle
M16A1 rifle
M16A2 rifle
Colt Model 653 carbine
Colt Model 727 carbine
Colt Model 607 carbine (Includes both long and short grip versions)
Colt Model 608 survival rifle
Colt Model 635 9mm SMG
Colt Model 231 Firing Port Weapon
XM177E2 carbine
20 and 30 round STANAG magazines
200 round Beta C-Mag
25 and 32 round 9mm magazines
40mm grenade
5.56x45mm NATO cartridge
9x19mm cartridge
M7 bayonet
Sheathed M7 bayonet
M9 bayonet
Sheathed M9 bayonet
M203 grenade launcher

In addition to more bodygroups than anyone is ever likely to use, all the parts you could ever want to move or pose are rigged, including the sling loops, fire selector and bolt catch. If it moves on the real thing, you can probably move it on these models. The M203 is also fully rigged and bodygrouped, and can be attached via bonemerging. A 4x20 magnification Colt scope is available for every weapon, and everything that can mount a bayonet has both the M7 and M9 as options, With the most appropriate one for the period the rifle was used in as the first bodygroup. The weapons that can accept the M203 grenade launcher feature bodygroups for use with them, including M203 heatshields and grenade launcher sights on the rifles, and removed lower handguards and front sling loops on the carbines.

All of the magazine props have bodygrouped bullets, the 20rd STANAG has bodygroups for a jungle taped second magazine, and the 40mm grenade has bodygroups to remove the projectile/casing for use in flight or ejecting from the launcher.

Multiple weapons include bodygroups to create other retro AR15 variants: The Model 604 can be turned into a Model 605 carbine with the barrel bodygroup, The Model 727, Model 653, and Model 635 carbines come with compact barrel bodygroups, and the Model 635 also comes with the super-compact "DOE" front end. The M231 Firing Port Weapon can be turned into the Patriot from MGS3 with the alternate barrel bodygroup. The M16A1 also has bodygroups for an M16A2 style stock and handguards.

Credits:
Treyarch - Original M16 and Commando models .
Valve, Turtle Rock, & Hidden Path Entertainment - Various other parts.
Alrækinn & McTbone - Testing.
Lt_Commander - For giving me lots of advice and feedback on the bayonets and generally helping me out a lot during the process of making them.
Kali - Porting, adding bodygroups, modelling the bayonets and other parts, rigging, etc.
Pvt. Jenkins/Slim Charles - For putting up with my absurd requirements and making me the sexy SFM promo pictures.

And generally thank you to anyone else who might've helped me in the year or more I've been working on these.



Comments

whiteblood17

Thanks! needed more guns!

whiteblood17 posted 3 years, 7 months ago

Fantastic!

Sawtooth posted 3 years, 7 months ago

FoxxyWhiskers

Nice work Kali :) Thanks you

FoxxyWhiskers posted 3 years, 7 months ago

MissSonicBoom

Needs more Masterkey and Flamethrower.

MissSonicBoom posted 3 years, 7 months ago

Kali

No, it doesn't. The point was to utilize the Black Ops M16 to make a decent set of M16s and other AR15 variants, not to port it and all its attachments from the game regardless of if they're shitty or not. The Masterkey in BO1 is wrong, firstly because it's an Ithaca 37 and not a Remington 870 and secondly because the game is set from 1961-68 and the Masterkey wasn't invented untill the mid 1980s. I shouldn't need to explain why the flamethrower is stupid.

Kali posted 3 years, 7 months ago

samork

Thank you for this!

samork posted 3 years, 6 months ago

Wee@booman

can you upload the csgo guns from your gmod workshop to hear too? i loved posing with them back in my gmodding days, and i'd love to see them hear too :))

Wee@booman posted 3 years, 6 months ago

Any plans to port over some railed carbines from some Gmod submissions? I'm looking for stuff for SFM, but I can't seem to find a good railed SBR. The closest thing is the Insurgency 2 Mk 18, but that lacks a rear sight. The AK pack is a thing of absolute beauty, by the way.

WrightOnTarget posted 1 year ago


Leave a reply

You need to be logged in to leave a comment.

Support SFMLab on Patreon