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DoA5 - Honoka - Fighter Force costume

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.


TATAS. Same deal as my other Dead or Alive 5 ports.


  • Rig: Download rig_biped_mets
  • Faceposing with bones
  • Valve Eyeposing
  • Useless Jigglebones


  • Team Ninja for their boob simulator
  • Zareef for the XNA rip


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http://imgur.com/a/QmyHr Valbutt doesn't work. The bottom parts of collar are stuck when the neck is moved. Very noticeable double eyes. hairbandsphere.vtf is missing. Fitfeet flex works weirdly. If I use fittits for the top and fitlegs for the stockings panties start clipping.

LesbianLover posted 4 years, 1 month ago


would be so good...

whiteblood17 posted 4 years, 1 month ago


@LesbianLover Thanks a lot once again! :D Should hopefully be all fixed now. I don't know why Source thinks the eyes are further back in the head when I'm giving it the right coordinates and transforms are applied, but I just put a bit lower value for Y coordinates and hoping that it will be workable. ~(' - ' )~

Metssfm posted 4 years, 1 month ago


What you can do is load the model in HLMV, uncheck "Enable Eye Look" on the "Render Tab", then zoom in close and view the eyes from the side. **[This bubble distortion](http://i.imgur.com/gC3unYW.png)** is the double-eye. Simply tweak the Y values very slightly for your eyes and recompile to see which way it distorts the eye. And try to reach the apex point where it goes from getting better to getting worse. Note that, in many cases, if you want full range of eye motion left/right, you are going to need some double-eye. It's a compromise, really.

LordAardvark posted 4 years, 1 month ago


Pros are giving each other advice. This truly is a holy moment!

samork posted 4 years, 1 month ago


Heh heh heh, I like where this is going....

the_randomizer posted 4 years, 1 month ago



DarkRoxas posted 4 years, 1 month ago


Finally, a Honoka with face posing T_T I'm so happy

retrojaysftw posted 4 years, 1 month ago

Here we GO!

waterstars posted 4 years, 1 month ago


@LordAardvark Thanks, that's more or less what I did. Also set $SphereTexKillCombo to 1. But it annoys me because although it looks okay now, the coordinates are wrong :@ But I guess one can't let OCD's and consistency bother oneself when dealing with GabenWare, it being famous about its consistency, especially when compiling models. ![gaben6](https://sfmlab.com/static/emoji/img/gaben6.gif "enter image title here")

Metssfm posted 4 years, 1 month ago

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Metssfm 🎩💰

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