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A new year brings a new iteration of my tentacles. This is iteration 3, and by far, the best tentacle model I've put together to date.
Let's just get right to features, shall we? :mimicondescending:
6 materials (normal maps):
6 tips (as flexes):
4 Shape Morphs:
Features that don't deserve sublists :mimicondescending:
This download also comes with the Liara quadruple-penetration animation that I teased (click here to see it) as a sample session, so you can see an example of how I animate the tentacles. Feel free to use it as you please.
(1) This flex is kinda useless. I considered removing it, but decided to keep it. It's not hurting anything.
(2) I find this is far easier to animate penetration with. I highly recommend you try it.
(3) Animating the phallus opening requires a bit of tinkering with the open, close, in, and shrink flexes. It's not perfect, but the Source engine only allows flexes to move vertices in straight lines, so it's the best I could do without pulling some really crazy shit. :mimiunimpressed:
(4) This does not affect length! However, it does affect the fidelity of other flexes. It is highly recommended you apply a scale to rootTransform and get as much of the size as you can that way, so the other flexes still behave correctly. These flexes are only meant for tuning, really.
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