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Casual Alyx


I once had a dream that on workshop there was Alyx Vance wearing different clothes, separate addons, but regardless. From that dream I eventually thought about if no one would make Alyx with different clothes, then I'll be the one... -Phanto

...and here it is; Casual Alyx. :3

There are two models complete with bodygroups; C_Alyx and C_Alyx2. The second one is mostly full outfits, such as police uniform, firefighter, etc. There aren't any skins, sadly, because I already hit the maximum level of materials which is 32. There are indeed a lot of bodygroups for the first model, less for the second one.


I respect Valve's characters, especially Alyx. Seeing mods that turn Alyx into some super-model or Fake Factory, sicken me, I mean, I just can't stand people ruining Alyx's decency that Valve made her. And that is not what this mod contains. It is, and only ever will be, simple and decent Alyx Vance.

Known Issues:

-The neck seam is the most visible with some clothes, but not noticeable from a certain distance.

-Her hands may clip with some of the long sleeved clothing while posing.

-Her arms are a bit shorter compared to her original model.

-There are no procedural bones like for normal Alyx.


Me (Phanto): Rigging (bone weighting), editing, and stuff, plus doing the body in Fuse.

Valve: Alyx Vance head model and head textures.

Fuse (Mixamo): Most clothing and clothes textures, and of course, the
body/body textures used.

EA/Maxis: Wedding Dress model/textures (it was from Sims 4)

Crowbar Collective: Female Scientist models/textures.

So you know, rigging the body (the Fuse body, and clothes) took me a few days, but not in a row, mostly here and there. Still, it took a lot of hard work. I can't even remember how long ago it was when I officially started, sometime last year I believe (but obviously I've been on and off the project).

Do not decompile, do not redistribute!

Thanks, and enjoy!



This is adequate.

ShawaZawa posted 3 years, 10 months ago


Hell yes, thank you.

5067 posted 3 years, 10 months ago


One problem, rig_biped_simple doesn't work for the right hand. Other then that, great model.

5067 posted 3 years, 10 months ago


> One problem, rig_biped_simple doesn't work for the right hand. Other then that, great model. That would be the same reason I couldn't get the procedural bones to work, because it kept indicating the right hand and stuff wasn't something something. But I have looked at it, and it is parented to the correct bones, everything is, so I really have no clue why it's messing up. :(

Phanto posted 3 years, 10 months ago


Nevermind, actually, I think I found out what was likely causing it. The main head's skeleton, and the skeletons of all the bodygroups that don't include the hands (like bottoms and shoes etc) I don't see how this should affect it, but I got it to work anyway. It'll be updated shortly.

Phanto posted 3 years, 10 months ago



5067 posted 3 years, 10 months ago


Great work!

BULLY posted 3 years, 5 months ago

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