HD Haydee v2
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Description
A while ago uwotinfokm8 ported a fan model of Haydee I made to SFM. Now with Haydee released on steam I decided to revisit the model and fix some things:
- works with simple biped rig
- upper arm no longer inverts
- more thicc
- high poly and low poly version included
- bodygrouped clothing, neck accessory, shoes, head
- 4 skins (black, 2 shades of brown, white)
- breast bones
- better deformation (but still not the way I'd intended it to be, SFM fucks up the weight painting for unknown reasons)
Known issues:
- The weighting in some areas is not like it is supposed to be (SFM breaks it, it is less noticeable in the lower poly version of the body)
- Clipping with the suit can occur because of the issue above (if someone has experience porting medium-high polygon models to SFM from 3ds Max without things breaking, feel free to message me)
If you'd like the original files to play around with in Blender, Maya or Max you can get them here
Comments
Do you people know if the enemies have been extracted as well ? The slasher robot specifically.
The model is like 3x bigger than normal models, and even outgrows certain rooms. That's fine for giantess, but anyway to fix it? I tried using scale transforms but that actually stretches the spine and neck out way too much and doesn't scale with with the rest of the body.
Is there a version with normal human limbs for head hacking purposes?
I really wish there were butt jiggle bones or at least bones so I can manually jiggle it.
Are we going to get a weight-slider for the belly?
Perhaps I am just ignorant and it is already included in this iteration?
Can you please make this into a gmod ragdoll :) PLSSSSSS
Is there a way to change the color of the white parts? I want to make them blueish. I've tried other ways but none of them seem to work.
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