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MMD to SFM port from this lovely MMD model of "Ramesses II", from the Chinese videogame "Moeoh Ex".
This model has A LOT of bones: 363 in total, and very few of them could have been deleted. Since SFM only allows a maximum of 256 i had to split the model in 2: The main model "Ramesses" and the Skirt (left, right and back side): "Ramesses Skirt". Both includes bodygroups to remove the jewelry.
To attach the skirt to the main body you could drag the "bip hips" bone from the main body to the skirt's "bip hips" bone and then set the "Zero" slider to 1, but it can be done way more easier. For that, i included a script called "revzin assemble autoload" that must be placed on the same folder than the rigs (.../scripts/sfm/animset/). If you extract the file as it is you shouldn't have any issue.
This script designed by Revzin (you can see more info here) will load the skirt directly on the model. You won't need to do anything else.
So, in resume, if you want to attach the skirt to the main body:
Bam. Done. The skirt will be perfectly ready to use. You can do this either before or after setting the normal rig, it doesn't matter. Even if you remove the skirt model, you can execute the script again and the skirt will be loaded once more. Pretty handy ^^
Caution: this make the bones of the skirt unselectable, so you may want to change it clicking the arrow:
Since the model has a lot of bones for her skirt/hat/jewelry, i created new groups for the bones. This is configured on the file called "sfm defaultanimationgroups" located in "...\SteamApps\common\SourceFilmmaker\game\usermod\cfg". Make a copy of your file for safety, since mine will override it.
The new groups included are: Circle, Chains, Tassels, Long-Hair and Ramesses-Skirt. It also includes the "Nine-Tails" group from my Ran Yakumo models.
If you don't modify this file, the bones will be inside the "Unknown" group, which may make things a bit annoying to handle, since there are A LOT of bones.
Something to keep in mind:
And that's all. Hope you like it! ^^
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