SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)
SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.
Gravity reactive tube hair
HWM Flexes, might not be the best flexes ever but they're there and they can always be modified
Vertex Weighted Normals
Correct bone rotations
IK runs on ValveBiped 3 spine, included
The eyes don't actually glow, limitation of the engine I'm afraid
Included katana, wakizashi, and super edgy ninja stars.
Let me know if you encounter any problems.
Thanks to Majora for helping me out with bone rotations and figuring out why my vertex normals weren't exporting properly.
Thanks to Aardvark for making gravity reactive jiggle bones easy to understand.
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