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Bodymorph Elsa [NEW: Business Suit]

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.


Description

JANUARY 28, 2016

A business suit was commissioned for Elsa. It is included as a separate download. Attach it the same way as her other outfits.

Elsa - Business Suit DOWNLOAD



NOTE: These models do NOT use bodygroups! The outfits are in separate models! Read the bottom of this post for a guide on how to apply them!

My Elsa and Anna models have been a long time in the works. It wasn't until I decided to take the body in a new direction that Elsa was actually finished, though, and it didn't take much time at all. Anna will be finished at a later time - she requires a lot of work to get to a serviceable state, due to the way things just happened to come together.

FEATURES:

  • High-definition face and hair mesh (increased several times from the low-poly original mesh)
  • Nude, dress, and lingerie iterations (with outfits)
  • Full faceposing, eyeposing, and fingerposing
  • Jiggleboned breasts and ass
  • Gravity-reactive* jiggle-boned hair
  • Body-morph flexes for adjusting the body, mostly breasts and ass
  • Corset (full and bare-best), panties, shoes, garter, and bondage harness as outfit pieces

CREDITS

  • Disney, obviously, for the creation of the Frozen IP
  • The creators of the "Frozen Freefall" game, from which the original models were taken
  • The individuals who ported from the above game to XNALara
  • Skyrim's Caliente for the Caliente mesh (from the CBBE mod-set)
  • The individuals credited for the creation of the various Skyrim outfits used in this release
  • 1kmspaint ( http://1kmspaint.tumblr.com/ ) for the dress and stocking textures (seriously, this guy is amazing, and willing to put up with all kinds of bullshit the models and myself throw at him)
  • LordAardvark for putting everything together and doing all the mesh-work and material-work necessary

*NOTE: Gravity-reactive means that the jigglebones react to gravity. No matter how you orient her head, her hair will fall and point down to the ground. Also note that there are no jigglebone collisions, and so her hair mesh may fall straight through her body. You may need to bake jigglebones and manually pose them, depending on the pose you are making.

HOW TO FIT ELSA'S OUTFITS ONTO THE BODY

  1. Spawn the appropriate Elsa model. Note that for the full corset, ONLY the "stiff lingerie" model will work properly.
  2. Spawn the appropriate outfit models.
  3. Adjust the body flexes on Elsa as desired.
  4. Drag the Elsa element from the Animation Set Editor (ASE) on the left-hand side and drop it onto each of the outfit models. SFM may pause for a short while, after which a padlock icon should appear next to the affected pieces.
  5. Once every piece is locked, enter the Motion Editor mode, select each outfit model, and apply the "Zero" slider under the "Procedural" tab of the ASE. This will snap the outfit models to Elsa's body.
  6. Ensure that "Show Hidden Controls" is enabled, expand the "Unknown" tab on the Elsa model, and click-drag to select all of the flexes, from "back" to "waist-square"
  7. With all the flexes selected, right-click in the Motion Editor and choose "Copy Samples"
  8. Select an outfit piece in the ASE, right-click in the Motion Editor, and choose "Paste Samples". The flexes on the outfit piece should adjust to fit Elsa at this point.
  9. Paste the samples to all the outfit pieces
  10. You're done! You can now pose Elsa like normal, and the outfit pieces will adhere to her. You can manually adjust the flexes on each outfit piece if you wish. Any future updates to Elsa's body flexes will require updating the outfit pieces.


Comments

that1dude56

[fixed link](http://imgur.com/QjElhxi)

that1dude56 posted 4 years, 10 months ago

Eddy

Do you have any plans on doing Anna too? =) Nice work as always!

Eddy posted 4 years, 10 months ago

is it gmod compatible

commandersand posted 4 years, 10 months ago

Riddles

I don't know if I am using it wrong but I find that I can only bend the arms by the shoulder using the clavicle joints. This results in the shoulder going pretty weird if I bend try to bend the arm too far. I somewhat managed to get around it by locking the upperarm to the forearm which lets me bend the whole arm by that shoulder joint though it is a little fiddly. Also this one is more of a personal preference but I have noticed with some other models I have used by Croix that the joints are connected to each other via lines. I find it makes the whole posing deal far easier since I get a better sense of what each point is for at a glance rather than having to hover over it to see its name. Also I can select the bone too rather than just the individual point. Now I haven't made SFM models at all before so I don't know how relatively easy that is to do but if you could, can we see this in future updates?

Riddles posted 4 years, 9 months ago

Ganonmaster

@Riddles: The way you're posing isn't optimal. Use the IK Rig for this model instead. It makes the process of posing a lot faster and it's easy to use. Also, the "lines" you're talking about are only present on models that use common filenames that are in Source Filmmaker's sfm_defaultanimationgroups.txt. It's a text file that contains a bunch of presets for Valve's own bone structures. Some model authors choose to use custom bone names on their models because Valve's structure doesn't work for them. This is often the case when models are ported from XNALara. Some model creators choose to include their own default animation groups file with their custom bone names added, but these changes are overwritten with each animation groups file you install unless you edit them together manually, so most people don't bother. Either way, these "lines" and animation group files become obsolete once you use an IK Rig. I don't remember which IK Rigs LordAardvark generally uses, but I'm guessing it's included in one of his other downloads, so you might want to check those out.

Ganonmaster posted 4 years, 8 months ago

Riddles

Thanks for the help, I'll have another look when I get the chance.

Riddles posted 4 years, 8 months ago

HellkittyAnarchy

What rig is supposed to be used for the nude variant of the model? I know the non-nude ones work with the skyrim_pure rig, but the nude one doesn't want to work with that.

HellkittyAnarchy posted 4 years, 8 months ago

iloverdc22

does someone have a ik rig like rig_biped_simple for this model ?

iloverdc22 posted 4 years, 8 months ago

Is anyone capable and willing to port this to Gmod? If so I would bestow the swag upon you

K1ngpwn02 posted 4 years, 8 months ago

Are you not supposed to use the "rig_biped_skyrim_pure.py" that comes with the download? I tried it and a lot of the stuff doesn't work. For example, only the feet are posable, while trying to adjust the knee does nothing. Also, only the hands and collarbone are posable in Arms.

Skuolfi posted 4 years, 8 months ago


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