Jet Set Radio Future: Rhyth


Description

This is Rhyth from Jet Set Radio Future. This was a fairly simple port, used a custom script for Blender that took her game file and has it pretty much set. The main changes I had to do was renaming all the bones since the game files used a number system, 0 being the root, 1 pelvis, etc. etc.

The main advantage of this was being able to also export her animations as well. I decided to only do her dances, being selected in the garage and her idle. The rest of her animations were all jumps and grinds, sadly no skating one.

Here is a video showing her Select Dance: https://www.youtube.com/watch?v=POcbZOVuPQA

She is also compatible with the custom puppet script I made for the JSRF Pack 2.

Game: JSRF: Jet Set Radio Future
© 2002 Sega / Smilebit



Comments

Desu

So the porting is going well?

Desu posted 5 months ago

The_Marionette

@Desu Kind of, there are some issues I ran into with some of the models. Mostly missing parts like hair. The worst one is DJ K, he is missing his head and hands for some reason with the method I am using.

The_Marionette posted 5 months ago

Svide

Whoa, you actually got their animations working now. Pretty nice, wish we had Zero Beat though. Also, The Auto Rigger for them doesn't seem to work for me.

Svide posted 5 months ago

The_Marionette

@Svid They are actually a straight rip off the game files via a script I found for Blender. I don't recommend the Auto Rigger, I have had issues with some of the characters that way. If I can figure it out, I can try to make a rig for them but for now, I find the Create IK Constraint script to be the better option. Just set it to their hands and feet. http://steamcommunity.com/sharedfiles/filedetails/?id=823150917

The_Marionette posted 5 months ago


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