Jet Set Radio Future Pack 3


Description

This is another pack of characters. This has Garam, Gouji, Gum, Poison Jam, and Zero Beat. They all come with their idle animations and character select dance. I don't recommend using any IK constraints scripts because it really screws up the elbows, no idea why it does that. As a heads up, I know some parts are labels as "foot" or "hand" when they aren't really on there. I did that on purpose so that it is easier to work with the custom script I made to work with the ME3 dances.

The Immortals and Doomriders are not out yet, I have to do some testing with them first, just included them into the shot to show the smoothed out meshes.

IF there is anything odd about them, let me know via direct message on my twitter: @MarionettePlayZ.
For now, enjoy Rudies!

Game: JSRF: Jet Set Radio Future
© 2002 Sega / Smilebit



Comments

Svide

Svide posted 3 months ago

Are all the models supposed to be looking like wrinkled paper? Also, Where's zero beat's Wire dangling from behind? Anyways, great job on the port!

The_Marionette

The_Marionette posted 3 months ago

@Svide These are direct rips from the game files. Not sure why they ended up looking like they do in SFM, in Blender they looked more smoothed out. Also the script I am using to rip them leaves stuff behind, hence why Zero Beat has no tail/wire. I will try to figure out a fix for them later on, just want these to be in SFM first. I tried to see if I could also convert the Miku Miku Dance models I found into SFM but hit a dead end.

Desu

Desu posted 2 months, 3 weeks ago

So you did it! Is the porting complete or are there many other things that you still need to port?

The_Marionette

The_Marionette posted 2 months, 3 weeks ago

@desu There are still more characters to port out, some of which may be missing parts since the script excludes some stuff. I will have to go back to these eventually and smooth out the model since for some reason they are blocky in SFM wherein Blender they show up as smoothed out.


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