[Overwatch] Nude Mei
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Greetings! This model is the first of a long worked on series of nude OW models I've been working on for the past 6-8 months.
Now, onto the T H I C C N E S S:
First, let me preface the rest by saying I've included my own personal defaultanimationgroups file in a separate folder from the model. I've made adjustments to categorize my body flexes and a few others out of the Unknown tab. Feel free to overwrite your existing file if you want, or if you don't want to, it's separated for a reason. All the fit/helper/non HWM-named flexes will still be in the unknown tab.
The nude body was custom made off the DAZ Aiko 7 base. She is scaled directly in DAZ using Mei's Chinese New Year skin as a reference point, since this skin shows the most form fitting clothing to Mei. So before you go arguing that she should be fatter, I literally used that skin as a direct reference point. (Which is also why her hands are so god damn huge)
Anyway. Full set of facial flexes, with body flexes thrown in as well, mostly for fitting purposes, and a couple rigging helpers for the legs when rotated outwards and forwards. I might add some more body flexes in the future for increasing/decreasing size of areas and such. But this is the first version, just wanted to release this now since I want to move on to the other girls I'm working on.
IK runs on rig_biped_simple.
I can't guarantee the rigging will be perfect on everything, especially on some of the clothing options. But if you do notice anything highly out of the ordinary, such as a rogue vert staying in place when rotating a bone, do let me know. Chances are I just missed it.
For the clothes, spawn them in and drag the nude body onto the clothes in the animation set editor to lock the bones together, and then apply the Zero slider to the clothes to move them into place. If somehow you have trouble understanding what I just said, then look to a LordAardvark model, one of the ones he has a video tutorial on for it.
Speaking of Aardvark, this model will not be directly compatible with his DARP animations, since Mei is not in a traditional T-pose, but rather an A-pose. Also she's much larger than the DARP bone structure, so if you want to apply DARP animations to her, you'll first have to scale the model down quite a bit, then put her into T pose. If you don't scale her down first, the pelvis will have weird translational issues and the body will float around.
I can't think of anything else. I'm almost as terrible at writing these descriptions as I am at making those preview pictures up there. You think I would've figured that out in 5 years.
Tongue - Plasmid
Virgin Killer Sweater - MagnificentMarshmallow
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