Lamborghini Aventador HD


Lamborghini Aventador - Ported to SFm from Blender

This is HD version of thee vehicle which means everything is in 3D. Gets imported to SFM pretty fast and doesnt lower the framerate.

Bones for:

  • Doors
  • Boot
  • Wheels
  • Brakes
  • Steering Wheel
  • Seat Movement
  • Seat Inclination

Flexes for

  • Windscreen vipers
  • 3 doors
  • seat movements

10 Skins for colors

Car Showcase video:

View Showcase Video



HourlyB posted 3 months, 1 week ago


Here in my garage...

LeatherSFM posted 3 months, 1 week ago

What model is the person in the car. For, KNOWLEDGE.

Tokuyi posted 3 months, 1 week ago

@Tokuyi It looks like it's "this"....

Serum posted 3 months, 1 week ago


hi,can you port more cars? TDMcars work nice with sfm but doors are not poseable maybe you can fix that and add glowing light textures to them,that would make you a legend among model creators

RASTAKITTEN posted 3 months, 1 week ago


I am currently working on a 2009 BMW X6 which I will submit hopefully by this night :) Just like winter came in GOT, well, "Cars are coming"

munnibhai posted 3 months, 1 week ago


finally something good

itsiHusky posted 3 months, 1 week ago


"Transforming the bone "root" moves wheels and steering only. If you want to move the whole model, use "rootTransform" bone instead" That should really be fixed, else the model will be a complete pain to scale. (Scaling rootTransform doesn't affect the size of hitboxes, and given SFM uses them to detect whether the model is in shot and should be rendered, mismatched hitboxes can cause the mesh to disappear if viewed from certain angles. As such, rootTransform shouldn't be used to scale the model - but with no single root bone to use instead, scaling the entire model would be a pain in the behind).

RagnarokEOTW posted 2 months, 3 weeks ago


@RagnarokEOTW: fixed in new update :)

munnibhai posted 2 months ago

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