Lamborghini Aventador HD


Lamborghini Aventador - Ported to SFm from Blender

This is HD version of thee vehicle which means everything is in 3D. Gets imported to SFM pretty fast and doesnt lower the framerate.

Bones for:

  • Doors
  • Boot
  • Wheels
  • Brakes
  • Steering Wheel
  • Seat Movement
  • Seat Inclination

Flexes for

  • Windscreen vipers
  • 3 doors
  • seat movements

10 Skins for colors

Car Showcase video:

View Showcase Video


HourlyB posted 1 month, 1 week ago



LeatherSFM posted 1 month, 1 week ago

Here in my garage...

Tokuyi posted 1 month, 1 week ago

What model is the person in the car. For, KNOWLEDGE.

Serum posted 1 month, 1 week ago

@Tokuyi It looks like it's "this"....


RASTAKITTEN posted 1 month, 1 week ago

hi,can you port more cars? TDMcars work nice with sfm but doors are not poseable maybe you can fix that and add glowing light textures to them,that would make you a legend among model creators


munnibhai posted 1 month, 1 week ago

I am currently working on a 2009 BMW X6 which I will submit hopefully by this night :) Just like winter came in GOT, well, "Cars are coming"


itsiHusky posted 1 month, 1 week ago

finally something good


RagnarokEOTW posted 3 weeks, 6 days ago

"Transforming the bone "root" moves wheels and steering only. If you want to move the whole model, use "rootTransform" bone instead" That should really be fixed, else the model will be a complete pain to scale. (Scaling rootTransform doesn't affect the size of hitboxes, and given SFM uses them to detect whether the model is in shot and should be rendered, mismatched hitboxes can cause the mesh to disappear if viewed from certain angles. As such, rootTransform shouldn't be used to scale the model - but with no single root bone to use instead, scaling the entire model would be a pain in the behind).


munnibhai posted 1 week ago

@RagnarokEOTW: fixed in new update :)

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