Beach House Island - Scenery Map (ported)


Description

COMMENT BELOW FOR TROUBLESHOOTING ISSUES!!! PLEASE READ "Read Me.txt" FIRST!!!

A basic beachhouse scenery map for SFM purposes.

  • Environmental Lighting [HDR] Added
  • Interior & Hottub Lighting Added
  • Water Displacement Reflections & Bathroom Mirror Reflections Bugs Expected

I ported this map from an Garry's Mod map. (gm_coolhouse)

I removed all the useless entities, fixed textures & errors, and enabled HDR during the final compression. There's static props, environmental lighting, interior beach-house lights, as well as lights in the hot-ttub.

I wanted to make a no-light version, but I honestly spent hours trying to figure it out and gave up in the end.

Invisible Entities: If you're wondering why some rocks, or the tree-logs, doors, mirror, et cetera are missing, just enable "Other Entities" in SFM, by right-clicking your view port and selecting them.

Note: Far as I know, it doesn't require anything as all the maps extra assets are included inside of the BSP, unless I misunderstood how compiling works, the original author said you may need Counter-Strike Source.



Comments

stuntman

stuntman posted 1 month ago

its not working properly, when i go to "draw game entities - other entities", i got error messages everywhere

JustTechnically posted 1 month ago

There was a version of this map on Garry's Mod, but when I ported it I got the same thing, Stuntman. I think it needs CSGO assets, but I could be wrong.

Hi_im_a_Weeaboo

Hi_im_a_Weeaboo posted 1 month ago

dat random honoka Xd

SnippsTheSlammer

SnippsTheSlammer posted 1 month ago

Yeah, I didnt port the Counter-Strike Source assets into the map's BSP. Except one entity, which was the "light_security" prop-static from CSS map. If I did that, then the .BSP would be much larger. I recommend having CSS & HL2 installed and linked to SFM's directory, for use of all the Source games' assets.

SnippsTheSlammer

SnippsTheSlammer posted 1 month ago

@stuntman I added a "read me.txt" in the .ZIP archive. The only errors you should be getting from the "Other Entities" is the custom props made by someone, which I added a seperate folder called "External Files" (materials & models) that you may need to port into your SFM "usermod" folder.

MaestroShiranui

MaestroShiranui posted 1 month ago

I give my apologyse to you buddy, yesterday im checked your map again, and in this time, load very easily and with nothing of time, however i can checked 3 ERRORs in his material, i will copy and paste the materials again, maybe it was, one error happend in the balcony up to the first entrance, and the other 2 errors happend near to the sea, maybe 2 chairs there or idk if exist beach's chairs there, anyway good job my friend thank u alot :D

LordAardvark

LordAardvark posted 1 month ago

To make a no-lights version of the map, delete all light entities in the map. Then, in the far corner of the map, add a single light pointing at nothing in particular, and give it color / brightness values of 1 1 1 1. Source requires one light to be compiled, otherwise it will be fullbright. The details of that light, however, are unimportant.

deadbolt107

deadbolt107 posted 3 weeks, 5 days ago

Glad to have a better Beach map than the one I had found from Garrysmod.org that actually managed to work. Really like the beach house, I'll have fun scenebuilding it at some point for my scenes! :D I would be fully behind anyone interested in creating a sunset or night version of this. I happen to like pre-lit maps in SFM when it can be used an effective fill light with the scene and this one was handled well after I had used it for one.

SnippsTheSlammer

SnippsTheSlammer posted 3 weeks ago

@Deadbolt107 I already have been working on a night version, as well as a no-lights version, but my primary concern is expansion of the map itself, adding additions to the beach/island, as well as fixing the water displacement issues. Not sure when I will get around to finishing it though.

PatrickGainher

PatrickGainher posted 1 week ago

@SnippsTheSlammer I have recompiled a version of the map with a less ugly looking pool, and I would like to give you to update your submission. Believe me, it looks much better and clean. Currently I cannot take any screenshots, but please try it yourself: https://www.dropbox.com/s/cej778cnr0kdu79/gm_coolhouse_better.zip?dl=0


Leave a reply

You need to be logged in to leave a comment.