A basic beachhouse scenery map for SFM purposes.
I ported this map from an Garry's Mod map. (gm_coolhouse)
I removed all the useless entities, fixed textures & errors, and enabled HDR during the final compression. There's static props, environmental lighting, interior beach-house lights, as well as lights in the hot-ttub.
I wanted to make a no-light version, but I honestly spent hours trying to figure it out and gave up in the end.
Invisible Entities: If you're wondering why some rocks, or the tree-logs, doors, mirror, et cetera are missing, just enable "Other Entities" in SFM, by right-clicking your view port and selecting them.
Note: Far as I know, it doesn't require anything as all the maps extra assets are included inside of the BSP, unless I misunderstood how compiling works, the original author said you may need Counter-Strike Source.
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