The Nulltrooper and Eradicator run on any Valve 3 spine IK rig; one is included. The Slicer doesn't cause it has only one spine bone, and no arms. I also decided to keep the hind-leg bone setup for the slicer for this reason.
EDIT 5-8-18: Double D reminded me about the fact that the Eradicator uses a shield, which I totally forgot. Unfortunately, DataTool doesn't extract it at the moment anyway, so you'll have to wait a while for that.
The materials on the models are set up for fake-PBR lighting, utilizing the CustomHero shader. The shiny bits will spawn in pretty low intensity, and to brighten them up to match your scene, add more lights. This shader brightens up the more lights there are in the scene (much like true PBR), so add a bunch of shadowless lights to the scene
(either with intensity or zero intensity), and you'll notice those shiny bits start to brighten up.
No animations because the 3DS Max OW importer has never worked for me with importing animations, and I don't use Blender, and never will.
Let me know if anything looks broken.
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