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Female Pandaren

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She was in need of a big refresher, so here goes:


  • Improved the weight painting on many areas, primarily the spine, hips, and face. She's got a lot of MASS still, so there's gonna be some awkward jaggedness in more extreme poses. There's correctional flexes and helper bones included that should help counteract it a little bit.

  • Removed excess bones and flexes and redid all the facial ones.

  • Re-organized the model into three separate parts: the body, the hair, and the outfit(s). The tail pattern is now changed with bodygroups, as is the hair gem for the 1st hairstyle.

NOTE: the outfit model spawns with all bodygroups turned off, since I've found myself only ever needing a few pieces at a time and turning off more stuff than I kept on.

  • For some godforsaken reason the QC eyes wouldn't work this time around, so the eyes are controlled via bones. I suppose the positive tradeoff is that you'll have much more direct control over how and where the eyes are looking. They're also bodygrouped into different colors (4 different ones).

  • Adjusted the face UVs so it's not mirrored on both sides. It's most noticeable in Skin 3 where she's got a splotch of color around her right eye.

  • Reorganized the hell out of the flexes and materials.


  • The model and materials are now placed under the folders "pandaren_female" as opposed to "paopao" in previous versions, so it won't overwrite your previous download if you for some reason want to keep the old model just for the QC eyes.

  • Now compatible with rig_biped_valve_3spine (included).

  • The body and outfit models have an extra skin slot for your own customisation. Just follow the established naming convention with the new VMTs/VTFs and you're good to go. The hair model instead has a white skin that's colorable with $vector3 or $color attributes in the material.

  • Added the in-game underwear in three bodygroups: full undies, the tabard, and just the "belt" portion of the undies that's designed to be combined with the tabard for a bit of "sneaky" nudity. Since it's skin tight it's a little finicky. There's fitting flexes that should help get you some of the way there, but in extreme poses there's gonna be a lot of weird stretching and model overlap.

There's probably something I missed or that needs fixing, please let me know if you find anything.



I've got a mental backlog of planned models, but gnomes are pretty far down that list. They are still on the list though.

AvalonSFM posted 1 year, 3 months ago


And dwarf female? https://www.youtube.com/watch?v=RCXlwmDMxog

lathronos posted 1 year, 3 months ago


She is so sexy. :)

lathronos posted 1 year, 3 months ago


And the no. 1 is she: http://foxglove.paheal.net/_images/61af6b36b50bc1eb9ff786c8704869bd/1908083%20-%20Princess_Fiona%20Rastifan%20Shrek_(series).jpg http://i.imgur.com/Qg5ZyPp.jpg

lathronos posted 1 year, 3 months ago


Won't guarantee anything. There needs to be a good base model to work off of.

AvalonSFM posted 1 year, 3 months ago


Yes I know. Create models is hard work.

lathronos posted 1 year, 3 months ago


Hmm, there is a dwarf female here as well as some others. Could be easy to work from. https://brewbolt.tumblr.com/post/161612244342/macmillan11s-models-for-sfm-big-update

Nokturnal posted 1 year, 3 months ago



Mental backlog? Turn it to textual backlog and post it here.

Arttuurs - BANNED - posted 1 year, 3 months ago


you have no idea how much i love you right now mate XD i LOVE PANDARENS!

SumerianDragon posted 1 year, 3 months ago


@Nokturnal - Dropbox links are dead. :(

lathronos posted 1 year, 3 months ago

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