SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)
SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.
MAGNIFICENT MUSCULAR MECHANICAL MUSTACHE MAN
B.O.B.'s Classic skin, along with his recolors (Paintbrush/Sunflower/Tansy/Yucca) as well as his Epic skins (Posh/Thorn).
Original rigging with the exception of some simplified cloth bones. Weights are fully intact.
Credits for renders go to, in order: Midnight, Legoformer1000, Mr. Light, and Craxytavi. I actually did the thumbnail for once, neat.
B.O.B. is split into two models: bob_primary.mdl and bob_primary_2.mdl. This is due to material limits, so the former includes Classic, Paintbrush, and Sunflower. The latter has Classic, Tansy, and Yucca skins.
This uses BlueFlytrap's debased PBR conversion workflow. The metals will appear to look black, but you need to add lights to make it look good. This doesn't mean "slap a spotlight on it", but rather at least 6 shadowless lights to simulate the environment, coupled with some good use of radius. Please look at the first preview image.
Credit to Blizzard Entertainment for the model and rigging, I simply ported it without permission.
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