SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)
SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.
This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.
As seen in my unfinished (and never to be finished) almost-10-minute video, Miranda Versus the Galaxy.
Miranda has a flex in Unknown to make her eyes symmetrical. Her canon in-game eyes are not symmetric. I couldn't decide to keep her face true to canon or to fix it, so I split the difference and made it an optional flex. Miranda additionally has her default and loyalty suit as skins, and she has bodygroups for varying states of undress and suit tearing.
Kasumi only has bodygroups for turning pieces of her outfit off, and pulling her hood down.
Both are fully adherent to my personal standard.
These are the last two DazV4 models I will make. I am working on finalizing the new DazV5 standard now. Hopefully I will be making new models on it soon - it's going to be a slow process, because I am taking a scorched Earth policy to DazV5: absolutely nothing survives. No outfits, flexes, texture work, or even body-shapes will be ported from DazV4 (or earlier) to DazV5. Everything will be done again from scratch.
The reason for this is that the reason DazV4 got so crusty is I'd upgrade models from previous versions to it, and then just shoehorn the newer version onto them, resulting in sloppy and imperfect upgrades. Over time, it just degraded the whole standard. DazV5, I will not make that same mistake.
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