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Random Prop Dump

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.



Click here for a 4k image showing the items included

Indeed, most of these props were made for ideas that I never even publicized. That is why these props may have questionable skingroups, and some are questionable in general. I did not bother trying to generalize or remove any of the skingroups - they are being released exactly as they are installed on my machine.

If there is a prop you don't want to use, due to its skingroups, then either don't use it, find someone to reskin it, or reskin it yourself. Most of the models with questionable skingroups are easy to reskin, and so I encourage people to reskin the models and share the results in the comments of this release.

Note that this is a subset of all the props I've actually worked on. It is maybe about 80% of all the props I have made and have currently not released anywhere. The remaining 20% will probably never be released, due to them being extremely unstable or just generally uninteresting.

Everything in this pack is provided as-is. If there are any missing models or textures, let me know and I will resolve them. Beyond that, I offer no support whatsoever.

Included models:

  • 5-monitor setup
  • Baseball Cap
  • Birthday Hat (fully poseable chin-strap)
  • DxN's Blindfold (recompiled to work with SFM; has flexes to fit different face structures)
  • Large book (fully poseable cover and pages)
  • Bookmark (various skins)
  • Plunger bottle
  • Camera tripod (fully poseable legs, height, and swivel mount)
  • Barbell's Cat-Tail Buttplug (rerigged, and with jigglebones in the tail)
  • TF2's Chocolate bar (with some modifications)
  • A square of the chocolate from the Chocolate bar
  • A cocaine line (terribly modelled, but it has flexes to change its size and shape)
  • A spike collar (flexes to control size of collar and spikes)
  • A box of condoms
  • An individual condom package
  • A cum-ball (with flexes to control its dimensions; intended to be used with internal shots, such as in the mouth)
  • A dance/stripper pole
  • Scenebuildable wall (various skingroups)
  • A shot-glass
  • A pair of glasses from Black-Mesa Source (bodygroups)
  • A handycam (with poseable flip-screen and strap; can be mounted onto the camera tripod with some effort)
  • The Normandy interior from Mass Effect
  • A bottle of Jack Daniels whiskey
  • A BDSM kitty-bowl (has a diminutive name on it)
  • The Kodiak Shuttle interior from Mass Effect
  • Juliet Starling's Lollipop (recompiled to work in SFM, and not have a poorly-positioned root bone)
  • Mad Moxxi's hat (as a separate prop; will overwrite materials if you have my Mad Moxxi model installed)
  • A notepad from L4D2 (given high-resolution textures and re-UV'd to actually be reskinnable; drawing skingroup by DemonicLemon, made for a comic that [unsurprisingly] never panned out)
  • A poster (with flexes for the edges and wrinkling; various skingroups)
  • A robot arm that is IK-compatible (comes with IK rig)
  • DxN's rope cuffs (recompiled to work with SFM; flexes to control the size)
  • A ruler (in inches)
  • Sackboy (recompiled with basic face flexes)
  • A vibrating dildo (one of the first models I ever made... It is the oldest model I have ever released)
  • The 2015 strapon (with a metric fuck-ton of bones for maximum generalization; might be a bitch to pose as a result, though)
  • A bendy straw
  • A robot tentacle (comes in 3 models; a simple one, one with tip flexes, and one with tip & bulge flexes. Differentiated because it's annoying to scroll through 70 flexes when you don't want to use any of them)
  • Plasmid's tongue model (rerigged and with a better-positioned root bone; also has flexes)
  • A toothbrush (the highest-poly model I have ever released. It has about 200k polies in its bristles, and they aren't even poseable! The model was an experiment to push SFM's limits.)
  • My mini-vibrator model (re-released because why not)
  • EDI's visor from Mass Effect 3 (put it on skingroup 3; skingroup 1 doesn't draw properly, and skingroup 2 is useless)
  • A scenebuildable floor (various skingroups)


Hi Lordaardvark! I was using your 2015 strapon model and the black purple texture isnt an issue since i used the quick fix that TsarChasm mentioned. However the control bone points for the left rear and left front strap arent directly on the actual strap. They are visible but at a different location and rotation. I can still adjust the straps with the way it is right now. but i was wondering if there was a way for me to manually move the bone so that it rests right on the portion of the strap that it controls just to make it easier on me. Thanks! -glossedsfm

glossedsfm posted 3 years, 12 months ago


Frankly I'm not happy with how the strap-on came out. I would like to build a better one, but I don't know where to reference the mesh from. I'll look into it though.

LordAardvark posted 3 years, 12 months ago

Well on the plus side at least in the anim set editor list and on the 3d window the bones are in order. After i posted my previous message i was still able to get the strapon and all the straps onto Redmoa's Cammy model with no noticeable skewing, stretching or clipping. I even locked it in place and with hip thrusting the straps dont clip.

glossedsfm posted 3 years, 12 months ago


Strapon textures don't work for me. Is there any way to fix that?

WillyWanker posted 3 years, 6 months ago


To further expand on TsarChasm's post, if you use Model Viewer from the SDK, you will see that the Strapon_2015 model uses two materials: hagraven_color and P_NUS_1 These are available in the Jack 2015 model ( in the location: materials\models\LordAardvark\ME3\Jack\Accessories\ To get the strapon materials to work, you have to extract the following 5 files to the same location in your usermod or whichever directory you use for your models: hagraven_color.vmt P_NUS_1.vmt hagraven_color.vtf P_nus_1.vtf penis_n.vtf Assuming that your Strapon_2015 model was installed in the usermod directory, you can activate the textures by either installing Jack 2015 in usermod, or by extracting only the five files above into usermod\materials\models\LordAardvark\ME3\Jack\Accessories\

chkscum posted 2 years, 7 months ago

Are you sure the ruler is in inches?

Skuolfi posted 1 year, 6 months ago


Yes. 1 Source unit = 1 3dsMax unit = 1 inch, and the ruler elements are 1 inch apart in 3dsmax. Trust me, I spent an agonizing amount of time verifying this.

LordAardvark posted 1 year, 6 months ago


These pictures are useless for showcase.

Freeemail posted 1 year, 2 months ago

Not sure if someone answered this or not but the strap on is checker boarded. I followed what everyone said but it still doesn't work.

slapstick70 posted 1 year, 2 months ago

I know someone answered it. I just seem to be having trouble getting it to work right. I put the files in the exact place chkscum said but it still isn't working.

slapstick70 posted 1 year, 2 months ago

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