SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)
SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.
This script is used to help with creating simple ik rig.py files for biped models.
this script only supports 1-4 spine bones.
this video demonstrate what the foot roll option does:
The foot roll option is only usable if the model has toe bones. as for the axis select your models foot bone in the window and switch to rotation. You should see three colored lines red =' x', blue = 'z' and green ='y'.
Pick the one that lines up with the foot and toe. Make sure the rotation mode is set to local so you don’t make a mistake. This feature is experimental and may not work on all models. if the axis doesn’t line up right with the foot and toe then most likely it won’t work.
you should place the file in either C:\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\platform\scripts\sfm\animset or C:\Program Files (x86)\Steam\SteamApps\common\SourceFilmmaker\game\workshop\scripts\sfm\animset
This ik rig only works when the model has a pelvis, head, neck, upper leg, lower leg, foot, upper arm, lower arm and hand bones.
-------how to use --------------
The script file will be saved to this path "game\platform\scripts\sfm\animset\rig_model name.py"
feel free to modify the script for your own use
if you find any bugs or have suggestions message me.
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