SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)
SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.
More pics/workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=457989530
Huge update, read the changelog if you're interested.
Scales are smaller, and skeleton is totally different. If you were working on something, this version will definitely break it.
You can get temporary model overrides for the old skeleton and scale, to continue working on whatever you were doing until you're ready to switch. Additionally, you can get separate model overrides that scales everything back to TF2 like it was before, but with the new skeletons. This second pack is mainly for convenience when working on TF2 or similarly scaled maps, also jigglebones can't scale with the SFM scale controls so this may be necessary for animators.
All the new features have been applied to both sets of overrides, so pick and choose whatever you need, it's all there. Make sure to replace the materials for the eyeballs if you get an override, the new values in the VMT files are needed to work with the different scales.
All supplementary files are now in a single extra download, control groups, IK rigs, particles, etc. You can find that below, but what you need for this specific submission is also in the main download.
This is a cleaned up and enhanced version of Young Link from Hyrule Warriors. I've put together a huge amount of custom content to accompany his model, including all of his swords and shields from Ocarina of Time and Majora's Mask, and 13 of the masks from Majora's Mask, all with remade high poly meshes and resampled textures and normals.
Link's model has had a ton of work done from the base import, every part of the mesh besides the head and chest have been been made much higher poly and fully rerigged. Textures are cleaned and seams have been repaired.
A paintable tunic is included on the second skin group, and a dark skin on the third. All accompanying items and masks have a dark skin on the second skin group. Flexes follow the same "HWM-ish" format as my other models, but the facial bones are available if desired.
The Keaton and Fierce Deity masks on the side of his face and on his waist from Hyrule Warriors can be toggled on with bodygroups, but by default they are off. All the included masks are available to bonemerge straight to Link's face for easy use, you need only toggle the hair_mask bodygroup on Link to make them fit.
An IK rig is included, although any 2-spine bone rig will work.
Here's the color script for painting if you don't already have it:
Taco: Majority Workload
Quechus13: Created original Kokiri Sword model/textures
Chief-01: Created original Great Sea Mirror Shield model/textures
Hugsley: Created original Razor Sword model/textures, Created original face mesh on Ikana Mirror Shield
Team Ninja/Omega Force: Original Models/Textures
Special thanks to Chrrox, Twili, and RTB, who all contributed to making Hyrule Warriors porting possible.
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