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Amalj'aa Beastmen (FFXIV)


Poseable model of the Amalj'aa beastmen tribe pulled from FFXIV for use in SFM. Please see the scene building Prop Pack as well.


  • 4 different skin colours, and 2 different armour colours. Total of 8 skins enabled.
  • Almost all equipment is bodygrouped, so they can be as heavily or lightly armoured as you want.
  • Blinking, Facial Expressions, and Jaw controls
  • IK Rig included!

Huge props to IonCannon for his work on being able to access these files at all, and all credit for the models and textures goes to the FFXIV team.

Follow me on Tumblr for WIP updates at



Awesome! I've JUST been playing this game. Was thinking of porting some stuff myself. What kinda things do you use to extract models and stuff?

Scyllunacy posted 4 years, 4 months ago


You can PM me if you want a more detailed explanation. It's a bit of a shit-show because you have to do almost everything manually. There's a program which will help you find the meshes and textures and convert them to .obj with UV mapping intact, but that's about it. There may be a way to import rig data too, but I haven't been able to figure it out, and no one else seems to know so I just recreated it by hand. They also use some fucked up textures and maps, especially on player-character models (ironically monsters are the easiest things to port, which is why I did this one first. I have a miquote player model that just needs to be rigged and weight painted too).

ohgodzilla posted 4 years, 4 months ago


What's with the American server being so bloody slow?

the_randomizer posted 4 years, 4 months ago


YOU ARE A GOD !!! I just try it for my self, and I will also contact you for explanation... I really want to export stuff on my own, but never figured out how to do it with FFIVX... Really, REALLY GOOD JOB !

zepharian posted 4 years, 4 months ago


@the_randomizer - dunno, but it only took like 3 seconds for me when I tested it? @zepharian - thanks!

ohgodzilla posted 4 years, 4 months ago


Thanks for this. I've ripped some models out of FFXIV. All monsters or primals, but getting them rigged and out of blender is just such a goddamn pain. I salute your tolerance for this. Keep up the great work!

NeuroticNeb posted 4 years, 4 months ago


@NeuroticNeb - Yeah, it is not fun. Good news is the next model I'm working on has a better skeleton and the rigging is going much smoother than with the Amalj'aa, so there's that lol. I'm hoping that someday we can figure out how to extract the skeletons too. That would make this entire process like, 5 times faster.

ohgodzilla posted 4 years, 4 months ago


Holy shit dude, I wish you the best of luck extracting more of this stuff from the game, i've longed for FFXIV models for a LONG time. It's great that you've pulled out props too! Hope you keep going, the day I can make lewd Minfilia images has been one i've dreamed of :D

zly posted 4 years, 4 months ago


I forgot to mention, and I can't edit the changelog, so as a heads up, version 2.0 also includes some facial expressions, blinking, and the .blend and .qc source files are now also included. A lot of changes lol.

ohgodzilla posted 4 years ago

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