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Catwoman (Cleaned Up)


Catwoman from Arkham Knight, with her face cleaned up (not all beat up and bloody).


  • Full eye-, face-, and finger-posing
  • Full facebones
  • Tons of twist and adjust bones
  • Proper transparency as necessary
  • Complex IK rig - everything you'd ever need is grouped into the IK rig; you should never need to open Unknown
  • Bodygroupable claws, knuckles, badge, and belt-strap
  • Bodygrouped goggles - up, down, off
  • Jiggleboned breasts, butt, and zipper
  • Gravity-reactive jiggle-assisted hair
  • If you have the config file for Curvy Elizabeth installed, then all of her faceposing is in the Face group


  • The shoulders are wonky as fuck - that's just the way the model is rigged, unfortunately
  • The hips don't behave well at extreme angles, like the release pose
  • The shoulders will clip through the badge if posed too much
  • The breasts clip through the straps when jiggling
  • The boots and shoelaces have the wrong texture applied - I have no fucking idea where the right one is, so I gave up. If someone can help me find the right ones, I'd really appreciate it.

Gravity-reactive = the hair responds to gravity, EG will always try to point down

Jiggle-assisted = the hair is jiggleboned, but has bones for you to pose or influence the jiggle, without needing to bake bones



Chill out, guys. This is a resource for sharing assets for SFM, not an image gallery. Judge the model (which is absolutely excellent, thanks LordAardvark!), not the promotional images. Comments, I think, should be for expressing thanks or reporting issues with the model.

Simmographer posted 4 years, 5 months ago


Thanks for the model, LordAardvark. I dig it.

phatman515 posted 4 years, 5 months ago

I don't get how that's bad faceposing though

19hawkeye98 posted 4 years, 5 months ago


its a good model but i wouldnt use it for things i would make :) its a really pretty model, XD i did use it in one

MarkCreatesSFM posted 3 years, 6 months ago


How can i rotate eyes ?

Diatlas posted 3 years, 6 months ago

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