SFMLab is currently in READ-ONLY mode

SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)

SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.

Support SFMLab on Patreon

Honoka (DOA 5)

18+ Warning

This file contains adult content! By downloading this file you agree that you are at least 18 years of age and wish to see such material.


Description

Honoka

  • Source : Dead or Alive 5 Last Round

Full resolution screenshots

Features & versions

  • Bones named under Valve convention
  • Rig script included
  • Animation groups improved (Types included : default SFM, XNA, Erogenous, and a few custom for Honoka)
  • 2 skins
  • 7 bodygroups (glasses, hairs, pubic hairs, vagina, shoes, suit, scarf)
  • 1 flex, to make nipples flat if you use the suit.
  • Jigglebones for breast and butt.
  • v1.0 : first release
  • v1.1 : fix a hole on the butt + better vagina deformation

Usage & credits

  • Made with the courtesy of SFMLab : http://sfmlab.com
  • Also with the help of DigitalEro : http://officialdigitalero.com
  • You can use/mod/redistribute the model whatever you want. At least credit me for my work.
  • Fharen-Fritz for the original model
  • sspd077 for the port.
  • Thanks Team Ninja for DOA !

Notes

  • Scarf is a bit tricky to pose, maybe I'll improve it later.
  • If you use the suit, you must switch off the vagina bodygroup and turn nipplesflat flex to max.
  • The suit have clipping issues, I need to rework that.
  • Some bugs still there, I'll correct them.

Follow me on Tumblr : http://nightb0y.tumblr.com/

My other SFMLab releases : http://sfmlab.com/profile/12810


Comments

nightboy

photonthehedgehog : probably not, was bored by failing to fix weights on them, takes forever for me. stuffedbutter : animate them like any other bone, by right-clicking the model's animation set > utilities > bake procedural bones ([source](http://steamcommunity.com/app/1840/discussions/0/864975632715633205/))

nightboy posted 3 years, 6 months ago

You could add slider flex to visage instead of the bones (not convenient with bones)

Bisaciers posted 3 years ago

nightboy

Bones are not convenient but more efficient than flex. You can be more creative if you're up to take the time to do it ;)

nightboy posted 2 years, 11 months ago

I seem to have encountered a problem. I never get the model, after extracting the files to the Usermod folder. Is there something I got to do? Can you add instructions on where everything goes? Because after extraction, the default postions of everything doesn't load the model.

TheMedievalAnimator posted 1 year, 5 months ago

how do i get the animations to work on this model?

Deleted posted 1 year, 5 months ago

thank u

anaban_lg posted 5 months, 1 week ago


Leave a reply

You need to be logged in to leave a comment.

Support SFMLab on Patreon