SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)
SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.
Update 2020/3/1: We've fallen a bit behind schedule and will likely need to extend the migration window with at least a week.
Ported some animations from Skyrim for the male (around 70 animations), and adapted my puppeteer script to allow for puppeting Skyrim Male animations onto character using the Valve Biped (rig_biped_simple) or GoOR's flavor of ME3 ports (rig_biped_masseffect).
From the "contents" file:
Puppeteer scripts
Skyrim Male animations model
Click here for video explaining how to puppet.
1.) Spawn the model you want to puppet animations onto. This model shall be referred to as the PUPPET.
2.) Spawn the model whose animations you want to puppet from. This model shall be referred to as the HOST.
3.) Copy the Transform samples of the PUPPET and paste them onto the HOST.
4.) Apply scale transforms to the Transform of the HOST such that they are roughly the same scale as the PUPPET. Matching shoulders is generally a good indicator.
5.) WITHOUT APPLYING AN IK RIG, Pose the PUPPET to fit the HOST as closely as possible.
6.) Once done posing, rename the HOST to have the same EXACT name as the PUPPET, but with "Host" at the end.
Example:
PUPPET: Elizabeth_Curvy1
HOST: aria1
->
PUPPET: Elizabeth_Curvy1
HOST: Elizabeth_Curvy1Host
7.) Right-click the PUPPET and apply the appropriate puppeteer script.
8.) Hide the HOST in SFM
9.) Right-click the HOST, Import Sequence. Play the animation you wish to puppet.
10.) Congratulations you've successfully puppeted an animation.
Is there some reason why models with bones named like "bip_head" and "bip_hand_R" don't work with the puppet script? I tried typing in the bone names into the script, but even then, the puppet doesn't move.
Bro the only one way than i can made than this works 100% excellent for ME, was lock all the members with the puppet legs, arms, head, pelvis, thats will be perfect and work exactly bro, check it out
why cant the model have valve.biped bones? can you make the model have it please?
How do you even use this properly
So the models you want to puppet HAVE to ethir be your models or valve models?
Or you make a Puppet script for whatever models you want. It's not too difficult.
I can confirm that the scripts work for copying any animations based on the Skyrim skeleton. Just did this using Daedric Armory's Animations and Elizabeth 
Derp http://imgur.com/a/W6S9F
Perezaley video explaining how to do it.
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