SFMLab is currently in READ-ONLY mode

SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)

SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.

No items are available. Maybe upload some stuff?


Recent comments



StarGr4zer

@Venom + typo I commission just this specific one because I needed it for something. I'm sure you could find someone to port the other ones for you. Inquis and Purgetroopers are already out so it shouldn't be long before someone makes a Cal.


StarGr4zer

YES! Thank you so much! Been waiting for another Twi'lek besides Oola.

StarGr4zer posted 8 months, 2 weeks ago to Twi'leks

StarGr4zer

Brah this is amazing. Awesome work.

StarGr4zer posted 1 year, 5 months ago to D.Va DazV4 [v1.0.1 ; Rebecca Cosplay Update]

StarGr4zer

hahahahaha this is great. I don't have any overwatch stuff planned currently but I love this.

StarGr4zer posted 2 years, 1 month ago to [Overwatch] Nudist Zenyatta

StarGr4zer

This isn't to insult your work but do you know why the First Order transport and the falcon look weird? They seems a lot darker and the textures seem a bit off. Is it just the lighting of the picture or maybe just how SFM loads it? Either way, it's great to have these props so thank you!

StarGr4zer posted 2 years, 1 month ago to Star Wars: Battlefront Ships

StarGr4zer

I know I'm kinda late to the party but I've got missing textures on the side of the stairs, a posters on the wall, the door handle, and the "74" logos.

StarGr4zer posted 2 years, 2 months ago to sfm_corridor

StarGr4zer

Hey, thanks for the reply! I shall definitely try it that way. I think I was moving things in the wrong direction, so that may have been my issue.

StarGr4zer posted 2 years, 3 months ago to Kp0988's Cumball - Revised

StarGr4zer

I know there's a slim chance you'll read this, but I'm having a lot of trouble making actual splatter (or even a simple decent looking stream of cum) with this. I've messed with the bones but nothing seems to give me a coherent shape. There's a lot of clipping and weird looking-ness to it. I'm just not sure how to get all the shapes shown in KP's old thread. It'd really be helpful if there was a tutorial for using this sort of model or even if someone could help explain it. Perhaps it's that I don't fully understand the hierarchy of the bones? You say they are grouped in tiers but when I move one, it results in the weird clipping. Any help would be appreciated; this is kind of stressing me out and I don't like being stressed over things like this. Thanks in advance.

StarGr4zer posted 2 years, 3 months ago to Kp0988's Cumball - Revised

StarGr4zer

No worries. I was just doing a test animation anyway so it's no big deal :)


StarGr4zer

Sorry to be a pain. I noticed the eyeball textures were missing. Anyone else experience this?