SFMLab is currently in READ-ONLY mode

SFMLab will soon be migrated to a new codebase. In preparation for this, we have temporarily disabled some site functionality, namely the features listed below. This is necessary to ensure the move will not lead to accidental data-loss. You should still be able to download existing files available on the site.(although the EU server will suffer from reduced availability)

SFMLab will stay in read-only mode until the end of February, when the migrations are set to conclude.

Cal Kestis' Poncho (Star Wars Jedi: Fallen Order)

James "JD" Dominic Fenix (Gears of War 4)

Gurlukovitch Mercenaries (Metal Gear Solid 2: Sons of Liberty)

Genome Soldiers (Metal Gear Solid/MGS: The Twin Snakes)

Sara Ryder (Mass Effect: Andromeda)

Revolver Ocelot (Metal Gear Solid V: The Phantom Pain

Kazuhira Miller (Metal Gear Solid V: The Phantom Pain)

Illusive Man (Mass Effect 2/3)

Stealth211's Judge Helmet

Ajay Ghale (Far Cry 4)

Deathshead Commando (Wolfenstein: The New Order)

Yevgeny Borisovitch Volgin (MGSV)


Recent comments



Stealth211

It may not be under the unknown tab anymore.. I don't how or why but certain named flexes and bones are grouped into different tabs now. I almost think it was an update to SFM but.. I can't be sure about any of that. I do know for a fact that the flex is there though. Just try going through the whole list of drop downs.

Stealth211 posted 2 weeks, 5 days ago to Frost (Mortal Kombat 11)

Stealth211

https://sfmlab.com/item/2435/ Yes it is still available.


Stealth211

I'm sorry but I don't know. Although I've heard of the issue before I have never been able to produce or find a fix for it. I've always figured it to be an issue with the armature and flexes but, even in blender I can't figure anything out.

Stealth211 posted 1 month, 3 weeks ago to Piper Wright (Fallout 4)

Stealth211

Its crossed my mind but I don't know if there are models to port. I'm not the best ripper so if i tried that they might be shit. I don't remember if there are any of their models floating around to give a shot. But either way, itd have to wait because i got quite a few commissions im working on.

Stealth211 posted 3 months, 1 week ago to Piper Wright (Fallout 4)

Stealth211

https://www.youtube.com/watch?v=DpA9To6O3B4&feature=youtu.be

Stealth211 posted 3 months, 1 week ago to Piper Wright (Fallout 4)

Stealth211

Not specifically that I know of. If you follow my current tutorial i show it a little bit but, otherwise I'm not sure.

Stealth211 posted 3 months, 1 week ago to Piper Wright (Fallout 4)

Stealth211

lol whoops

Stealth211 posted 3 months, 1 week ago to Sindel (Mortal Kombat X)

Stealth211

Sorry about the shitty ass previews. I'll fix them later...

Stealth211 posted 3 months, 1 week ago to Sindel (Mortal Kombat X)

Stealth211

Yes. But later.

Stealth211 posted 4 months, 3 weeks ago to James "JD" Dominic Fenix (Gears of War 4)

Stealth211

Probably not. The model is really dated. I hardly remember what I did to it. I think the neck was fucked up in addition to there being no rig for the model. However, maybe I'll update the model since I got some spare time.

Stealth211 posted 4 months, 3 weeks ago to Jill Valentine (IIReII)