Bug fix uploaded, download newest version to get the fix: Fixed rare bug where different outfits with the same name would fuck up the constraints and position things randomly.
So Ganon explained that it was an honest mistake. He resurrected the old SFMLab chat-ban settings to deal with toxic users, and since Valnoressa banned me from the SFMLab chat for asking for feedback (she really, REALLY doesn't like me), then I got flagged when the ban was reinstated.
He's since revoked the flag. All is well now.
I'm guessing Ganon finally got tired of people liking my work over his and Fow's.
And I guess Ganon doesn't need the $50/mo I've been giving him for the past few years.
ggwp, Ganon. Also like it that I can still post even though I'm banned. Great programming there.
Rept, message me over Tumblr. We'll get it figured out.
@Confusing, the models have to be installed into SFM properly. You have to spawn them into SFM before you can add them to the Model Favoriter. This tool simply allows you to bypass the Model Browser after you've added them. You have to let the Model Browser find them the first time, but after that, you never have to use it again to spawn those models.
NEW WITH OUTFIT LOADER V2.2
Sorted Groups: Outfits no longer spawn as a collection of animation sets all named in the form of "_". Now, they spawn as a collection of animation sets each named after their own model, automatically collected and stored in a group named in the form of " :: ".
This has minimal impact for simple outfits, but for outfits that are composed of multiple models, this makes telling at a glance what each individual model actually is much easier. Assuming, of course, that the models themselves were named helpfully.
ALL OUTFIT LOADER V2.1 OUTFITS WILL WORK PERFECTLY FINE WITH THIS V2.2. The file formats did NOT change at all. So just overwrite your existing Outfit Loader script, and enjoy the improved functionality.
An image of how it looks now: https://files.catbox.moe/cg7p1x.png
@Ganon, we all have to start somewhere. My first Source model was hacking the CSS SAS head onto the HL2 male rebel model in Milkshape3D. Lazer here is leagues ahead of where I was when I started. It took me literal years before I had the confidence to fuck about with flexes. Regardless of your opinion on my models now, it's objectively impossible to contest that I have since become a substantial contributor to the scene, with models that a lot of people use and appreciate. Rome wasn't built in a day, and learning the intricacies of 3d modeling, let alone the Source engine, isn't done in a day either. I learned by editing other peoples' models. And I'm sure I'm far from the only one who learned that way. So give Lazer some slack here as he learns.
I don't know why I would remake Rebecca. She's on DazV4 and has several outfits already. Bodymorph support isn't planned for any models, except in the cases where I have a project that explicitly needs them.
Rebecca outfit update released. See top of post.
@Stratajim, pretty much the only reliable way to contact me is through Tumblr. AardvarkianParadise.Tumblr.Com. Don't bother to leave messages on SFMLab. Ever since Ganon removed the PM system, I no longer log into the site at all unless I have a model to release or in the days following, to read comments and see if anyone reported any bugs. If you leave a comment on a model that's more than 3 days old, chances are, I will never see it. I'll likely check this model for another day or two, just because I've succeeded in getting Artuurs to dig himself a hole so deep I expect people to roast his ass for at least another page or two. Should be some fun reading.