Wow! Managed to get just over 10k views in the 5ish days since I posted it! Okay, so I've got a lot of comments to respond to - I posted this literally just a few hours before leaving to spend 5 days at a friend's place as we went to Pax and then helped them move furniture. So I apologize for the back-up of responses.
@Fresh2me, always glad to hear! And I wish you the very best of luck!
@Masserect, with the final version of the model release. I am planning to investigate using DMX for getting morphs on the bodygroups. I've heard mixed reports on it being capable, but if I can use DMX to get morphs onto the suit, that will be FAR better than the alternative of literally every single bodygroup being its own model (which for those keeping score, would be 56 models currently, not counting all of the future-planned bodygroups). If it doesn't work out then... well... Prepare for a metric fuck-ton of models, because I am going to need at the very least the belly-bulge flexes to work with the suit, and at that point I might as well do the rest of the Bodymorph as well (since belly-bulge is the most difficult to get to work with outfits anyways).
@Dong_jovi, unfortunately the knee seam not only remains, but is actually even worse than on DazV4. It's caused by a technical issue with using the SMD+VTA file format for the models, using a VTA flex to put the legs in the correct position. I am 98% certain it's a rounding error problem, totally out of my control. When I experiment with DMX morphs for the Bodymorph support on the suits, I will experiment with using DMX morphs in place of VTA flexes for leg-down. It might correct the knee seam, or it might not - but there's no harm in trying it.
@soriozorio, not quite certain what you mean by "quitter attitude," seeing as I literally spent the past year perfecting this model before releasing it to the public, with plans to continue finalizing it and then release the full system free for anyone to use for their own models. Not sure what's so "quitter" about that, but you do you I guess.
@KazdanDarkman, yes, I do! It's for supporting my film work though, so I don't advertise it for model efforts. If you are interested, however, you can find it here: https://www.patreon.com/lordaardvarksfm
and to EVERYONE (even you, Gwamp): Thank you so much for the kind words, and giving me literal pages of comments to respond to! I hope the model has been treating everyone well and living up to both your expectations and mine, and I hope you all are looking forward to more models built (and in many cases, rebuilt) onto the DazV5 standard that Sarah here is the working prototype of.
Updated the ladies to have the corset-pinch flex. This is for future outfits. If you already have 1.0.1 installed, and you have no intention of getting those new outfits, you don't need the update. NOTE THAT THIS UPDATE WILL LIKELY BREAK ANY EXISTING POSES - INSTALL WITH CAUTION. Here is the separate hotfix: http://files.lordaardvark.com/Assets/Hotfixes/DOAFantasy_Optimized_Hotfix-01-CorsetPinch.7z
Updated the links for the outfits and OL2 files to work again. Also updated the OL2 files to work correctly. If you're having issues getting the Outfit Loader to work on the ladies, try redownloading and installing the OL2 files.
Oh, for Kasumi purple hair, just put the phongwarp from the miri hair fix in it. I meant to upload that, too. Not going to waste another 90MB of Ganon's bandwidth for it. He really needs to implement a dedicated hotfix system.
Uploaded missing phoneme files. You can download them here, put them in same folder as the .mdl files. http://files.lordaardvark.com/Assets/Hotfixes/MiriKas_Phonemes.zip ; Otherwise, just redownload off SFMLab. They're included now. @Stratajim, trying to get her released as close to the first of April as possible. Not an April Fool's joke. Though my coming back home for a weekend for a memorial threw a wrench in those plans. @Bianca, you'll have to forgive me for making Miranda too advanced to fit in one model. Long hair with lots of jigglebones tends to fall victim to that.
Fixed. Redownload, or download and install this. || http://files.lordaardvark.com/Assets/Hotfixes/Miranda_Phongwarps.zip || Stick them in the Miranda_DazV4 materials folder. Problem was, like last time, my packager missed filed. This time, two phongwarps. Just another thing to debug.
@DoomPatrol, if you don't have any DOAFantasy ladies, then yes. Download this one. It's better in every way. The only time you'd hesitate, assuming you want them, is if you already have projects using them. Because this will break those projects.
They're not all exactly the same. Some of them, such as Christie and Rachel, used to have their outfits' gloves bodygrouped directly onto them - they don't anymore, and so any sequence that altered their bodygroups will now be misaligned. Similarly, some of them, such as Lisa, used to have their hair as a bodygroup (rather than a separate model - this is no longer the case. All hairs are separate models now. Which means that any sequences using those characters will now have their models be bald - and since the skeleton changed (no hair bones), the models will be distorted until you apply "Utilities" -> "Reattach to Model". It really is safe to finish all projects you have with the existing versions before installing this, just to ensure nothing gets clobbered.
Right, I forgot Ganon broke all formatting in comments now. Here's the link to the missing VTF: http://files.lordaardvark.com/Assets/Hotfixes/detail.vtf
Fixed. **(Put this VTF in /_Shared)**[http://files.lordaardvark.com/Assets/Hotfixes/detail.vtf], or just redownload the whole thing. Problem was that while my packager managed to grab 464 files automatically, it missed literally ONE file - it just so happens that one file, detail.vtf, is applied to literally every material. And so it *APPEARS* like all the materials are missing. ggwp.