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akula417a1

Tried and failed to recompile the SFM port of part 2 of Left 4 Dead 2's Dead Center (the bit after you leave the hotel). Map can be found in this pack: http://steamcommunity.com/groups/OpenSourceFilmmaker/discussions/2/864947149153770006/ Map is c1m2_streets.bsb Set to only remove skylight. Log said: materialPath: C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod\materials Loading C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\l4d2_fixes\maps\c1m2_streets_edit.vmf Can't find surfaceprop stone for material stone/stone_ext_01, using default Can't find surfaceprop stone for material stone/stone_ext_06, using default Can't find surfaceprop clay for material tile/floor05, using default Can't find surfaceprop stone for material stone/stone_ext_05, using default Can't find surfaceprop sheetrock for material plaster/plaster_int_15, using default Can't find surfaceprop sheetrock for material plaster/plaster_ceiling_03, using default Can't find surfaceprop stone for material stone/stone_ext_04, using default Brush 11630: bounds out of range Brush 11630: bounds out of range Brush 11630: bounds out of range Brush 11630: bounds out of range Brush 11636: bounds out of range Brush 11636: bounds out of range Brush 11636: bounds out of range Brush 11636: bounds out of range Can't find surfaceprop upholstery for material plastic/plastic_ceda_floor, using default Brush 15114: no visible sides on brush Brush 15114: no visible sides on brush Brush 15114: no visible sides on brush Can't find surfaceprop sheetrock for material wallpaper/yellow04, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\gameinfo.txt Patching WVT material: maps/c1m2_streets_edit/nature/blend_dirt_ext_03_wvt_patch Patching WVT material: maps/c1m2_streets_edit/concrete/blend_blacktop_01_wvt_patch Patching WVT material: maps/c1m2_streets_edit/concrete/blend_rubble_01_wvt_patch Patching WVT material: maps/c1m2_streets_edit/nature/blend_grass_gravel_01_wvt_patch Patching WVT material: maps/c1m2_streets_edit/concrete/blend_blacktop_02_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 636 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\l4d2_fixes\maps\c1m2_streets_edit.prt...Building visibility clusters... done (0) bmodel 1029 has no head node (class 'func_brush', targetname 'InstanceAuto26-message_brush1') 8 threads reading c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\l4d2_fixes\maps\c1m2_streets_edit.bsp Error opening c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\l4d2_fixes\maps\c1m2_streets_edit.bsp [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\l4d2_fixes\maps\c1m2_streets_edit.bsp Error opening c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\l4d2_fixes\maps\c1m2_streets_edit.bsp

akula417a1 posted 3 years, 10 months ago to Map Recompiler

akula417a1

What're the odds we'll see more, like Rais or Breken? Also, any chance for weapons (Korek Machete)?

akula417a1 posted 4 years, 2 months ago to Dying Light Characters

akula417a1

I find mp3 works well. Then again, I also can't render any mass effect mods with holograms, so it might just be me.

akula417a1 posted 4 years, 4 months ago to Mistral Sound files (W.I.P)

akula417a1

Upon loading the map, I got a black screen. Not sure what to do. :P

akula417a1 posted 4 years, 8 months ago to sfm_posebox

akula417a1

*male

akula417a1 posted 4 years, 9 months ago to Mass Effect Female Vocals

akula417a1

Are you planning to do make voices? I am actually in the process of doing a thing with Garrus.

akula417a1 posted 4 years, 9 months ago to Mass Effect Female Vocals

akula417a1

[RE: Soul](https://wiki.teamfortress.com/w/images/9/9f/Heavy_thanks01.wav?t=20110320073307)

akula417a1 posted 4 years, 9 months ago to Halo 4 Nude Male Elite

akula417a1

Will there be an IK rig for this?

akula417a1 posted 4 years, 9 months ago to Halo 4 Nude Male Elite