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foxSFM

First off, let me say thank you for the model. Really like the body you put on her, especially the breast size and areola size sliders. They make a really nice looking set of breasts. It's nice a break from the onslaught of borderline copy/paste DAZ bodies with no actual nipples. But I have an issue and I have had this with other models - when I have the breast sliders turned up, it pops at the beginning of my animations. It quickly grows from being the normal unmodified size to whatever I have the slider on. Is there any way to fix this? Anyone?

foxSFM posted 1 week, 5 days ago to Frost (Mortal Kombat 11)

foxSFM

Is the preview actually in SFM? Because the hair and skin look dramatically different for me.

foxSFM posted 2 weeks, 1 day ago to Sam - Until Dawn

foxSFM

Not at home. Do these have face bones or no?

foxSFM posted 2 weeks, 2 days ago to Bully pack

foxSFM

Well, he just ported it, I believe. I would assume people do this because it is easier to take a model they already have and just add accessories onto it as apposed to placing the head of a new model on a nude body and/or porting a model right from the game.

foxSFM posted 1 month, 1 week ago to Jun Kazama

foxSFM

Those tanlines. Oof.


foxSFM

Damn. I was gonna just use the body and headhack shit onto it. lol

foxSFM posted 2 months, 3 weeks ago to Vegas Spectre (OC) (NLA)

foxSFM

For those of you wanting an Elena fix, here's a quick, not entirely perfect workaround you can do yourself in SFM. No knowledge of model making or other programs required. Essentially, since the Nadine and Elena models are so close in size/proportions, you can use the rigged Nadine model as essentially the framework for Elena to give Elena a "rig". Line up the models as closely as you can. They are already very similar, the only thing that really doesn't match is the leg and arm length. Anyway, load up both models and apply Nadine's rig to Nadine, then get the major joints of the two models as closely as you can. Neck, leg, arm, spine, etc, right on top of each other the best you can manage. I didn't bother lining up the "twist" bones, personally. Then lock Nadine's bones onto Elena's by dragging them onto Elena's bones in the animation set editor (place to the left with all the models, lights, etc, listed). Match up corresponding bones, spine to spine, ankle to ankle, that sort of thing. But! Attach Nadine's pelvis to Elena's hip bone and vice versa since the bone parenting is kinda messed up. Anyway, just hide the Nadine body and you've got a "rig". Here's a demo of what it looks like. It's a neat little trick I like to use when a model has rigging problems. https://gfycat.com/AcceptableFlawedGermanwirehairedpointer


foxSFM

@ger4 I would love that. Really like the natural look of both models and would definitely use them.


foxSFM

Damn. I know it's stated they're incomplete, but I love the Nadine model. Really wanted to use it, but the bone parenting seems to be off and so I can't rig it with auto-rigger. ;_; Oh well, I guess I'll headhack for the time being. Still love ya, Horsey.


foxSFM

Actually, apologize. I commented on the wrong Brigitte model. Carry on. lol

foxSFM posted 3 months ago to Brigitte From Daz